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author | Takamichi Horikawa <takamichiho@gmail.com> | 2017-01-25 23:45:00 +0900 |
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committer | Takamichi Horikawa <takamichiho@gmail.com> | 2017-01-25 23:45:00 +0900 |
commit | 0eaf8583b7eda915477a931df746173d9a9e5df9 (patch) | |
tree | 40d121e6e2c393cd103167a4eba8122541ebcfc6 | |
parent | 3a59fb7b1c7c68c70c3725b086faeeb51236f720 (diff) |
set directsound thread priority (horribly glitches on actual win10 without this)
-rw-r--r-- | win32/dsoundout.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/win32/dsoundout.c b/win32/dsoundout.c index 6fda977..0f7ebc4 100644 --- a/win32/dsoundout.c +++ b/win32/dsoundout.c @@ -129,6 +129,7 @@ struct dsound_state *dsound_init(HWND hwnd, unsigned srate, unsigned sectlen, dsound->e_posnotf = CreateEventW(NULL, FALSE, FALSE, L"SNDNOTF"); dsound->t_update = CreateThread(NULL, 0, bufupdatethread, dsound, 0, NULL); + SetThreadPriority(dsound->t_update, THREAD_PRIORITY_HIGHEST); dsound->sectlen = sectlen; dsound->playing = 0; dsound->terminate = 0; |