diff options
| author | Takamichi Horikawa <takamichiho@gmail.com> | 2017-09-09 11:41:36 +0900 | 
|---|---|---|
| committer | Takamichi Horikawa <takamichiho@gmail.com> | 2017-09-09 11:41:36 +0900 | 
| commit | cb9c866e9f37dfd1e67cd4f8599391676d3d5150 (patch) | |
| tree | 0c53d834e53b82c646c3f5671aa5e3b75b3ec995 /pacc/glsl/color.frag | |
| parent | 7809829bb0ce8b30ebdfb018034cab0e5f4b7632 (diff) | |
pacc: gl: use newer GLSL for GL3.2/GLES3.0
Diffstat (limited to 'pacc/glsl/color.frag')
| -rw-r--r-- | pacc/glsl/color.frag | 7 | 
1 files changed, 4 insertions, 3 deletions
| diff --git a/pacc/glsl/color.frag b/pacc/glsl/color.frag index d03bee5..d4fd702 100644 --- a/pacc/glsl/color.frag +++ b/pacc/glsl/color.frag @@ -1,13 +1,14 @@  uniform sampler2D palette;  uniform sampler2D tex; -varying mediump vec2 texcoord; +FRAG_IN mediump vec2 texcoord;  uniform lowp float color; +FRAGCOLOR_DECL  void main(void) { -  lowp float index = texture2D(tex, texcoord).x; +  lowp float index = TEXTURE2D(tex, texcoord).x;    if (index > (0.5/255.0)) {      index = color;    } else {      index = 0.5 / 256.0;    } -  gl_FragColor = texture2D(palette, vec2(index, 0.0)); +  FRAGCOLOR = TEXTURE2D(palette, vec2(index, 0.0));  } | 
