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authorTakamichi Horikawa <takamichiho@gmail.com>2017-09-09 11:41:36 +0900
committerTakamichi Horikawa <takamichiho@gmail.com>2017-09-09 11:41:36 +0900
commitcb9c866e9f37dfd1e67cd4f8599391676d3d5150 (patch)
tree0c53d834e53b82c646c3f5671aa5e3b75b3ec995 /pacc/glsl/color.frag
parent7809829bb0ce8b30ebdfb018034cab0e5f4b7632 (diff)
pacc: gl: use newer GLSL for GL3.2/GLES3.0
Diffstat (limited to 'pacc/glsl/color.frag')
-rw-r--r--pacc/glsl/color.frag7
1 files changed, 4 insertions, 3 deletions
diff --git a/pacc/glsl/color.frag b/pacc/glsl/color.frag
index d03bee5..d4fd702 100644
--- a/pacc/glsl/color.frag
+++ b/pacc/glsl/color.frag
@@ -1,13 +1,14 @@
uniform sampler2D palette;
uniform sampler2D tex;
-varying mediump vec2 texcoord;
+FRAG_IN mediump vec2 texcoord;
uniform lowp float color;
+FRAGCOLOR_DECL
void main(void) {
- lowp float index = texture2D(tex, texcoord).x;
+ lowp float index = TEXTURE2D(tex, texcoord).x;
if (index > (0.5/255.0)) {
index = color;
} else {
index = 0.5 / 256.0;
}
- gl_FragColor = texture2D(palette, vec2(index, 0.0));
+ FRAGCOLOR = TEXTURE2D(palette, vec2(index, 0.0));
}