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-rw-r--r--fmdsp/fmdsp_sprites.h405
1 files changed, 392 insertions, 13 deletions
diff --git a/fmdsp/fmdsp_sprites.h b/fmdsp/fmdsp_sprites.h
index cb011a6..d9d71ac 100644
--- a/fmdsp/fmdsp_sprites.h
+++ b/fmdsp/fmdsp_sprites.h
@@ -3,36 +3,37 @@ enum {
TRACK_H_S = 24,
TNAME_W = 26,
TNAME_H = 5,
- TINFO_X = 48,
- TDETAIL_X = 69,
+ TINFO_X = 47,
+ TDETAIL_X = 67,
TDETAIL_KN_V_X = TDETAIL_X+13,
- TDETAIL_TN_X = TDETAIL_KN_V_X+27,
+ TDETAIL_TN_X = TDETAIL_KN_V_X+28,
TDETAIL_TN_V_X = TDETAIL_TN_X+13,
TDETAIL_VL_X = TDETAIL_TN_V_X+20,
- TDETAIL_VL_V_X = TDETAIL_VL_X+13,
- TDETAIL_GT_X = TDETAIL_VL_V_X+20,
+ TDETAIL_VL_C_X = TDETAIL_VL_X+9,
+ TDETAIL_VL_V_X = TDETAIL_VL_X+12,
+ TDETAIL_GT_X = TDETAIL_VL_V_X+19,
TDETAIL_GT_V_X = TDETAIL_GT_X+13,
- TDETAIL_DT_X = TDETAIL_GT_V_X+20,
+ TDETAIL_DT_X = TDETAIL_GT_V_X+23,
TDETAIL_DT_S_X = TDETAIL_DT_X+12,
- TDETAIL_DT_V_X = TDETAIL_DT_S_X+4,
- TDETAIL_M_X = 250,
+ TDETAIL_DT_V_X = TDETAIL_DT_S_X+5,
+ TDETAIL_M_X = 249,
TDETAIL_M_V_X = TDETAIL_M_X+8,
NUM_X = 31,
NUM_W = 8,
NUM_H = 11,
- KEY_X = 8,
+ KEY_X = 7,
KEY_Y = 14,
KEY_W = 35,
KEY_H = 17,
KEY_S_OFFSET = KEY_W*4,
KEY_H_S = KEY_H - 8,
- KEY_LEFT_X = 1,
+ KEY_LEFT_X = 0,
KEY_LEFT_W = 6,
KEY_LEFT_S_OFFSET = KEY_LEFT_W*4,
KEY_RIGHT_W = 11,
KEY_RIGHT_S_OFFSET = KEY_RIGHT_W*4,
KEY_OCTAVES = 8,
- BAR_L_X = 68,
+ BAR_L_X = 66,
BAR_L_W = 14,
BAR_X = BAR_L_X + BAR_L_W,
BAR_Y = 1,
@@ -45,8 +46,8 @@ enum {
PLAYING_Y = 324,
PLAYING_W = 72,
PLAYING_H = 9,
- FILEBAR_X = 80,
- FILEBAR_MUS_X = FILEBAR_X + 5,
+ FILEBAR_X = 78,
+ FILEBAR_MUS_X = FILEBAR_X + 6,
FILEBAR_IC_X = FILEBAR_MUS_X + 14,
FILEBAR_F_X = FILEBAR_IC_X + 11,
FILEBAR_ILE_X = FILEBAR_F_X + 4,
@@ -67,6 +68,104 @@ enum {
PCM2FILENAME_X = PCM2FILETRI_X + 8,
DT_SIGN_W = 3,
DT_SIGN_H = 3,
+ SPECTRUM_X = 352,
+ SPECTRUM_Y = 207,
+ CPU_Y = 115,
+ CPU_X = 320,
+ CPU_BAR_X = CPU_X-6,
+ CPU_NUM_X = CPU_X+56,
+ CPU_NUM_Y = CPU_Y+2,
+ CPU_TRI_X = CPU_X+43,
+ CPU_TRI_Y = CPU_Y+10,
+ FPS_X = CPU_X+100,
+ FPS_BAR_X = FPS_X-6,
+ FPS_NUM_X = FPS_X+61,
+ FPS_TRI_X = FPS_X+48,
+ TIME_TEXT_X = 530,
+ TIME_X = TIME_TEXT_X+38,
+ TIME_BAR_X = TIME_TEXT_X-6,
+ TIME_TRI_X = TIME_TEXT_X+31,
+ TIME_BAR_W = 3,
+ TIME_BAR_H = 14,
+ TIME_Y = 22,
+ CLOCK_Y = TIME_Y+19,
+ TIMERB_Y = CLOCK_Y+19,
+ LOOPCNT_Y = TIMERB_Y+19,
+ VOLDOWN_Y = LOOPCNT_Y+19,
+ PGMNUM_Y = VOLDOWN_Y+19,
+ LOGO_NUM = 1,
+ LOGO_Y = 1,
+ LOGO_FM_W = 31,
+ LOGO_DS_W = 32,
+ LOGO_P_W = 15,
+ LOGO_H = 12,
+ LOGO_FM_X = 312,
+ LOGO_DS_X = LOGO_FM_X+LOGO_FM_W+2,
+ LOGO_P_X = LOGO_DS_X+LOGO_DS_W+2,
+ CIRCLE_W = 31,
+ CIRCLE_H = 31,
+ CIRCLE_X = 312,
+ CIRCLE_Y = 70,
+ TOP_MUS_X = 397,
+ TOP_MUSIC_Y = 7,
+ TOP_IC_X = TOP_MUS_X+14,
+ TOP_F_X = TOP_IC_X+12,
+ TOP_ILE_X = TOP_F_X+4,
+ TOP_SELECTOR_X = TOP_ILE_X+17,
+ TOP_AND_X = TOP_SELECTOR_X+42,
+ TOP_STATUS_X = TOP_AND_X+7,
+ TOP_D_X = TOP_STATUS_X+32,
+ TOP_ISPLAY_X = TOP_D_X+4,
+ TOP_VER_X = TOP_ISPLAY_X+32,
+ TOP_TEXT_W = 231,
+ TOP_TEXT_H = 5,
+ TOP_TEXT_Y = TOP_MUSIC_Y-6,
+ VER_W = 13,
+ VER_H = 5,
+ VER_Y = 8,
+ VER_0_X = TOP_VER_X+15,
+ VER_1_X = VER_0_X+7,
+ VER_2_X = VER_1_X+7,
+ DRIVER_TEXT_X = 312,
+ DRIVER_TEXT_Y = 27,
+ DRIVER_TEXT_2_X = DRIVER_TEXT_X+9,
+ DRIVER_TRI_X = DRIVER_TEXT_2_X+26,
+ DRIVER_TRI_Y = DRIVER_TEXT_Y+3,
+ CURL_W = 11,
+ CURL_H = 11,
+ CURL_LEFT_X = 347,
+ CURL_RIGHT_X = 509,
+ CURL_Y = 80,
+ PLAY_W = 30,
+ PLAY_H = 7,
+ PLAY_X = 354,
+ PLAY_Y = 77,
+ STOP_W = 31,
+ STOP_H = 7,
+ STOP_X = 393,
+ STOP_Y = 77,
+ PAUSE_W = 37,
+ PAUSE_H = 7,
+ PAUSE_X = 433,
+ PAUSE_Y = 77,
+ FADE_W = 31,
+ FADE_H = 7,
+ FADE_X = 481,
+ FADE_Y = 77,
+ FF_W = 20,
+ FF_H = 7,
+ FF_X = 360,
+ FF_Y = 87,
+ REW_W = 26,
+ REW_H = 7,
+ REW_X = 392,
+ REW_Y = 87,
+ FLOPPY_W = 74,
+ FLOPPY_H = 7,
+ FLOPPY_X = 432,
+ FLOPPY_Y = 87,
+ LEVEL_TEXT_X = 318,
+ LEVEL_TEXT_Y = 290,
};
enum {
@@ -100,6 +199,7 @@ static const uint8_t s_palettes[PALETTE_NUM][FMDSP_PALETTE_COLORS*3] = {
136, 255, 68,
51, 51, 238,
0, 187, 255,
+ 68, 102, 170,
},
{
0, 0, 0,
@@ -111,6 +211,7 @@ static const uint8_t s_palettes[PALETTE_NUM][FMDSP_PALETTE_COLORS*3] = {
153, 255, 119,
102, 85, 255,
0, 204, 255,
+ 85, 119, 170,
},
{
0, 0, 0,
@@ -122,6 +223,7 @@ static const uint8_t s_palettes[PALETTE_NUM][FMDSP_PALETTE_COLORS*3] = {
255, 221, 85,
255, 102, 0,
255, 85, 0,
+ 170, 119, 85,
},
{
0, 0, 0,
@@ -133,6 +235,7 @@ static const uint8_t s_palettes[PALETTE_NUM][FMDSP_PALETTE_COLORS*3] = {
119, 255, 34,
136, 68, 221,
0, 187, 255,
+ 136, 102, 187,
},
{
0, 0, 0,
@@ -144,6 +247,7 @@ static const uint8_t s_palettes[PALETTE_NUM][FMDSP_PALETTE_COLORS*3] = {
255, 68, 0,
85, 85, 255,
255, 119, 255,
+ 119, 119, 187,
},
{
0, 0, 0,
@@ -155,6 +259,7 @@ static const uint8_t s_palettes[PALETTE_NUM][FMDSP_PALETTE_COLORS*3] = {
255, 221, 0,
255, 0, 51,
255, 0, 51,
+ 170, 136, 0,
},
{
102, 170, 238,
@@ -166,6 +271,7 @@ static const uint8_t s_palettes[PALETTE_NUM][FMDSP_PALETTE_COLORS*3] = {
0, 51, 136,
34, 102, 187,
0, 85, 204,
+ 68, 136, 255,
},
{
0, 0, 0,
@@ -177,6 +283,7 @@ static const uint8_t s_palettes[PALETTE_NUM][FMDSP_PALETTE_COLORS*3] = {
85, 255, 68,
34, 17, 255,
0, 170, 255,
+ 68, 85, 170,
},
{
LCDB(255),
@@ -188,6 +295,7 @@ static const uint8_t s_palettes[PALETTE_NUM][FMDSP_PALETTE_COLORS*3] = {
LCDB(218),
LCDB(109),
LCDB(218),
+ LCDB(0),
},
{
LCD(255),
@@ -199,6 +307,7 @@ static const uint8_t s_palettes[PALETTE_NUM][FMDSP_PALETTE_COLORS*3] = {
LCD(0),
LCD(109),
LCD(0),
+ LCD(0),
},
};
@@ -356,6 +465,50 @@ static const uint8_t s_num[11][NUM_W*NUM_H] = {
0, 0, 3, 3, 3, 0, 0, 0,
}
};
+
+static const uint8_t s_num_colon[2][NUM_W*NUM_H] = {
+ {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ },
+ {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 0,
+ 0, 0, 0, 3, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ },
+};
+
+static const uint8_t s_num_bar[NUM_W*NUM_H] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 2, 2, 0, 0, 0,
+};
+
static const uint8_t s_key_bg[KEY_W*KEY_H] = {
4,4,4,0,0,0,4,4,0,0,0,4,4,4,0,4,4,4,0,0,0,4,4,0,0,0,4,4,0,0,0,4,4,4,0,
4,4,4,0,0,0,4,4,0,0,0,4,4,4,0,4,4,4,0,0,0,4,4,0,0,0,4,4,0,0,0,4,4,4,0,
@@ -488,3 +641,229 @@ static const uint8_t s_dt_sign[3][DT_SIGN_W*DT_SIGN_H] = {
0, 1, 0,
}
};
+
+static const uint8_t s_logo_fm[LOGO_FM_W*LOGO_H] = {
+ 0,9,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,9,2,2,2,0,0,0,0,0,2,2,2,9,0,
+ 9,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,9,2,2,2,2,2,0,0,0,2,2,2,2,2,9,
+ 2,2,2,9,3,3,3,3,3,3,3,3,3,3,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
+ 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,2,2,2,2,2,0,0,2,2,2,
+ 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,2,2,2,0,0,0,2,2,2,
+ 2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,
+ 2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,
+ 2,2,2,3,3,3,3,3,3,3,3,3,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,
+ 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,
+ 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,
+ 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,
+ 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,
+};
+
+static const uint8_t s_logo_ds[LOGO_DS_W*LOGO_H] = {
+ 2,2,2,2,2,2,2,2,2,2,2,2,9,0,0,0,0,0,9,2,2,2,2,2,2,2,2,2,2,2,2,2,
+ 2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,9,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
+ 2,2,2,3,3,3,3,3,3,3,3,9,2,2,9,0,0,2,2,2,9,3,3,3,3,3,3,3,3,3,3,3,
+ 2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,
+ 2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,0,0,2,2,2,9,0,0,0,0,0,0,0,0,0,0,0,
+ 2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,0,0,9,2,2,2,2,2,2,2,2,2,2,2,2,9,0,
+ 2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,9,2,2,2,2,2,2,2,2,2,2,2,2,9,
+ 2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,3,3,3,3,3,3,3,3,9,2,2,2,
+ 2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,
+ 2,2,2,0,0,0,0,0,0,0,0,9,2,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,2,2,
+ 2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,9,
+ 2,2,2,2,2,2,2,2,2,2,2,2,9,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,9,0,
+};
+
+static const uint8_t s_logo_p[LOGO_P_W*LOGO_H] = {
+ 2,2,2,2,2,2,2,2,2,2,2,2,2,9,0,
+ 2,2,2,2,2,2,2,2,2,2,2,2,2,2,9,
+ 2,2,2,3,3,3,3,3,3,3,3,9,2,2,2,
+ 2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,
+ 2,2,2,0,0,0,0,0,0,0,0,9,2,2,2,
+ 2,2,2,2,2,2,2,2,2,2,2,2,2,2,9,
+ 2,2,2,2,2,2,2,2,2,2,2,2,2,9,0,
+ 2,2,2,3,3,3,3,3,3,3,3,3,3,0,0,
+ 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,
+ 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,
+ 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,
+ 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,
+};
+
+static const uint8_t s_circle[CIRCLE_W*CIRCLE_H] = {
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,8,0,0,0,1,0,1,0,0,0,2,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,8,0,8,0,0,0,1,0,1,0,0,0,2,0,2,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,8,0,0,8,0,0,1,0,1,0,0,2,0,0,2,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,7,0,0,0,8,0,8,0,0,1,0,1,0,0,2,0,2,0,0,0,3,0,0,0,0,0,
+ 0,0,0,0,7,0,7,0,0,8,0,0,8,0,1,0,1,0,2,0,0,2,0,0,3,0,3,0,0,0,0,
+ 0,0,0,0,0,7,0,7,0,0,8,0,8,0,1,0,1,0,2,0,2,0,0,3,0,3,0,0,0,0,0,
+ 0,0,0,0,0,0,7,0,7,0,8,0,0,0,0,0,0,0,0,0,2,0,3,0,3,0,0,0,0,0,0,
+ 0,0,6,6,0,0,0,7,0,7,0,0,0,0,0,0,0,0,0,0,0,3,0,3,0,0,0,4,4,0,0,
+ 0,0,0,0,6,6,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,4,4,0,0,0,0,
+ 0,6,6,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,4,4,0,
+ 0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,
+ 0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,
+ 0,0,0,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,
+ 0,4,4,0,0,0,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,6,6,0,
+ 0,0,0,0,4,4,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,6,6,0,0,0,0,
+ 0,0,4,4,0,0,0,3,0,3,0,0,0,0,0,0,0,0,0,0,0,7,0,7,0,0,0,6,6,0,0,
+ 0,0,0,0,0,0,3,0,3,0,2,0,0,0,0,0,0,0,0,0,8,0,7,0,7,0,0,0,0,0,0,
+ 0,0,0,0,0,3,0,3,0,0,2,0,2,0,1,0,1,0,8,0,8,0,0,7,0,7,0,0,0,0,0,
+ 0,0,0,0,3,0,3,0,0,2,0,0,2,0,1,0,1,0,8,0,0,8,0,0,7,0,7,0,0,0,0,
+ 0,0,0,0,0,3,0,0,0,2,0,2,0,0,1,0,1,0,0,8,0,8,0,0,0,7,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,2,0,0,2,0,0,1,0,1,0,0,8,0,0,8,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,2,0,2,0,0,0,1,0,1,0,0,0,8,0,8,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,2,0,0,0,1,0,1,0,0,0,8,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+};
+
+static const uint8_t s_text[TOP_TEXT_W*TOP_TEXT_H] = {
+ 0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,7,0,7,0,0,7,0,7,7,7,0,7,0,0,7,0,0,0,0,0,
+ 7,0,0,0,0,7,7,7,0,7,0,0,7,0,7,0,0,7,0,7,0,0,7,0,0,0,0,7,7,7,0,7,7,7,7,0,7,0,
+ 0,7,0,0,0,0,0,0,7,7,7,0,0,0,0,0,7,0,0,7,0,0,7,7,0,0,0,7,7,0,0,0,0,0,0,0,7,7,
+ 0,0,7,0,0,7,0,7,7,7,0,0,0,7,7,0,0,0,0,7,0,0,0,0,0,0,0,7,7,0,0,7,7,7,0,0,7,0,
+ 0,7,0,0,0,0,7,0,0,0,0,0,7,0,0,7,0,7,7,7,0,7,0,0,7,0,7,7,7,0,0,0,7,7,0,0,7,0,
+ 0,7,0,0,7,7,7,0,0,0,0,7,7,0,0,0,7,7,0,0,0,7,7,0,0,0,7,7,0,0,0,0,0,0,7,0,0,0,
+ 7,7,0,0,7,0,0,0,7,7,0,0,7,0,7,0,0,0,7,0,0,7,0,7,7,0,7,0,0,7,0,0,0,7,7,0,0,0,
+ 0,7,0,7,0,0,0,0,0,7,0,0,7,7,0,7,0,7,0,0,7,0,0,7,7,0,0,0,0,7,0,0,0,0,0,0,0,0,
+ 0,7,0,7,0,0,0,7,0,0,0,0,0,0,7,0,0,0,0,0,7,7,0,0,7,0,0,7,0,7,0,0,0,0,0,0,7,0,
+ 7,0,0,7,0,7,7,7,7,0,7,0,0,7,0,7,0,0,0,0,0,7,7,0,0,0,0,7,0,7,0,0,7,0,7,0,0,7,
+ 0,7,7,7,7,0,0,0,7,0,7,0,0,0,0,7,0,0,7,0,0,7,0,0,7,7,0,7,0,7,0,0,7,0,7,0,0,7,
+ 0,7,0,0,7,0,7,0,0,0,0,0,0,7,0,0,7,0,7,0,0,7,0,7,0,0,7,0,7,0,0,7,0,0,0,0,7,7,
+ 0,0,7,0,0,7,7,7,7,0,7,0,0,7,0,7,7,0,0,0,0,7,0,0,7,0,7,0,7,7,0,0,7,0,0,0,0,0,
+ 0,0,0,7,0,0,7,0,0,0,0,0,7,0,0,7,0,7,7,0,7,0,0,7,0,0,0,0,0,0,0,0,7,0,7,7,0,0,
+ 7,7,0,0,7,0,0,0,0,7,7,7,0,0,0,7,7,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,7,7,7,0,0,0,
+ 7,0,0,7,0,0,7,0,7,0,0,7,0,7,0,0,7,0,7,7,7,0,0,7,0,7,0,0,0,7,0,0,7,0,0,7,0,7,
+ 0,0,7,0,7,0,0,7,0,0,0,0,7,0,7,0,0,0,7,0,0,7,0,0,7,0,0,7,0,7,7,0,7,0,0,7,0,7,
+ 0,0,7,0,7,0,0,7,0,0,7,7,0,0,0,0,0,0,7,0,0,7,0,0,7,0,7,0,0,7,0,7,0,0,7,0,7,7,
+ 0,0,7,0,0,7,0,0,7,0,7,0,0,7,0,0,7,0,7,0,0,0,0,0,7,0,0,7,0,7,0,0,7,0,0,7,0,0,
+ 0,7,7,0,0,7,0,0,0,7,0,0,0,0,0,7,0,0,7,0,0,7,0,7,0,0,7,0,0,7,7,0,0,0,0,7,0,0,
+ 7,0,0,7,7,0,0,7,0,7,0,0,0,7,0,0,0,0,0,0,7,0,0,0,0,0,7,7,0,0,7,0,0,7,0,7,0,0,
+ 7,0,7,0,0,0,7,0,7,7,0,7,0,0,7,0,0,0,0,7,0,7,0,0,7,0,7,7,7,7,0,7,0,0,0,7,0,7,
+ 7,0,7,0,7,0,0,7,0,0,7,0,0,0,7,0,7,0,0,0,0,7,7,7,7,0,0,7,0,0,7,0,0,7,0,0,0,0,
+ 7,0,7,0,0,7,0,7,7,7,7,0,0,0,0,7,0,0,0,0,7,0,0,0,7,0,0,7,0,7,0,0,7,0,7,0,0,7,
+ 0,0,0,0,0,7,0,0,7,0,0,7,0,7,0,0,0,7,7,0,0,7,0,0,0,0,0,0,7,7,0,0,7,0,0,7,0,7,
+ 7,7,0,7,0,0,7,0,0,0,0,0,0,7,7,7,0,7,7,7,0,7,0,0,7,0,0,7,7,0,0,7,0,0,7,0,0,0,
+ 0,7,7,7,0,0,7,7,0,0,7,0,0,7,0,0,0,0,0,0,7,7,7,0,0,0,0,0,7,0,0,7,0,0,7,7,0,0,
+ 0,7,7,0,0,0,0,0,0,7,0,0,7,0,7,0,0,7,0,7,7,7,0,0,0,7,7,0,0,0,0,7,0,0,0,0,0,0,
+ 7,0,0,7,0,7,0,0,7,0,7,0,0,7,0,0,0,0,7,0,7,0,0,0,7,0,0,7,0,7,7,7,0,7,0,0,7,0,
+ 7,7,7,0,0,0,7,7,0,0,7,0,0,7,0,7,7,7,0,0,0,0,7,7,7,7,0,0,7,7,0,0,0,7,7,0,0,0,
+ 7,7,0,0,0,0,0,7,7,7,0,0,7,7,0
+};
+
+static const uint8_t s_ver[VER_W*VER_H] = {
+ 2,0,0,2,0,0,0,0,0,0,0,0,0,
+ 2,0,0,2,0,0,2,2,0,0,2,0,2,
+ 2,0,0,2,0,2,2,2,2,0,2,2,0,
+ 0,2,2,0,0,2,0,0,0,0,2,0,0,
+ 0,2,2,0,0,0,2,2,2,0,2,0,0,
+};
+
+static const uint8_t s_curl_left[CURL_W*CURL_H] = {
+ 0,3,3,3,0,0,0,0,0,0,0,
+ 3,0,0,0,0,0,0,0,0,0,0,
+ 3,0,0,0,0,0,0,0,0,0,0,
+ 3,0,0,0,0,0,0,0,0,0,0,
+ 3,0,0,0,0,0,0,0,0,0,0,
+ 3,0,0,0,0,0,0,0,0,0,0,
+ 3,0,0,0,0,0,0,0,0,0,0,
+ 3,0,0,0,0,0,0,0,0,0,0,
+ 3,0,0,0,0,0,0,0,0,0,0,
+ 3,0,0,0,0,0,0,0,0,0,0,
+ 0,3,3,3,3,3,3,3,3,3,3,
+};
+
+static const uint8_t s_curl_right[CURL_W*CURL_H] = {
+ 0,0,0,0,0,0,0,3,3,3,0,
+ 0,0,0,0,0,0,0,0,0,0,3,
+ 0,0,0,0,0,0,0,0,0,0,3,
+ 0,0,0,0,0,0,0,0,0,0,3,
+ 0,0,0,0,0,0,0,0,0,0,3,
+ 0,0,0,0,0,0,0,0,0,0,3,
+ 0,0,0,0,0,0,0,0,0,0,3,
+ 0,0,0,0,0,0,0,0,0,0,3,
+ 0,0,0,0,0,0,0,0,0,0,3,
+ 0,0,0,0,0,0,0,0,0,0,3,
+ 3,3,3,3,3,3,3,3,3,3,0,
+};
+
+static const uint8_t s_play[PLAY_W*PLAY_H] = {
+ 1,0,0,0,0,0,0,1,1,1,1,0,0,1,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0,1,
+ 1,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,
+ 1,1,1,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,1,0,0,1,0,1,0,
+ 1,1,1,1,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,
+ 1,1,1,0,0,0,0,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,0,
+ 1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,
+ 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,0,1,0,0,0,1,0,0,0,1,0,0,
+};
+
+static const uint8_t s_stop[STOP_W*STOP_H] = {
+ 0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,1,0,
+ 1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,
+ 1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,
+ 1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,
+ 1,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,1,1,1,0,
+ 1,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,0,
+ 0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,0,0,0,0,1,1,1,0,0,1,0,0,0,0,
+};
+
+static const uint8_t s_pause[PAUSE_W*PAUSE_H] = {
+ 0,0,0,0,0,0,0,0,3,3,3,3,0,0,0,3,3,3,0,0,3,0,0,0,3,0,0,3,3,3,3,0,0,3,3,3,3,
+ 3,3,0,3,3,0,0,0,3,0,0,0,3,0,3,0,0,0,3,0,3,0,0,0,3,0,3,0,0,0,0,0,3,0,0,0,0,
+ 3,3,0,3,3,0,0,0,3,0,0,0,3,0,3,0,0,0,3,0,3,0,0,0,3,0,3,0,0,0,0,0,3,0,0,0,0,
+ 3,3,0,3,3,0,0,0,3,0,0,0,3,0,3,0,0,0,3,0,3,0,0,0,3,0,0,3,3,3,0,0,3,3,3,3,0,
+ 3,3,0,3,3,0,0,0,3,3,3,3,0,0,3,3,3,3,3,0,3,0,0,0,3,0,0,0,0,0,3,0,3,0,0,0,0,
+ 3,3,0,3,3,0,0,0,3,0,0,0,0,0,3,0,0,0,3,0,3,0,0,0,3,0,0,0,0,0,3,0,3,0,0,0,0,
+ 0,0,0,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,3,0,0,3,3,3,0,0,3,3,3,3,0,0,0,3,3,3,3,
+};
+
+static const uint8_t s_fade[FADE_W*FADE_H] = {
+ 0,0,0,0,0,0,0,0,0,3,3,3,3,0,0,3,3,3,0,0,3,3,3,3,0,0,0,3,3,3,3,
+ 3,0,0,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,3,0,3,0,0,0,3,0,3,0,0,0,0,
+ 3,0,0,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,3,0,3,0,0,0,3,0,3,0,0,0,0,
+ 3,0,3,0,0,0,0,0,3,3,3,3,0,0,3,0,0,0,3,0,3,0,0,0,3,0,3,3,3,3,0,
+ 3,0,3,0,0,0,0,0,3,0,0,0,0,0,3,3,3,3,3,0,3,0,0,0,3,0,3,0,0,0,0,
+ 3,0,3,0,3,0,0,0,3,0,0,0,0,0,3,0,0,0,3,0,3,0,0,0,3,0,3,0,0,0,0,
+ 3,0,3,0,3,0,0,0,3,0,0,0,0,0,3,0,0,0,3,0,3,3,3,3,0,0,0,3,3,3,3,
+};
+
+static const uint8_t s_ff[FF_W*FF_H] = {
+ 3,0,0,3,0,0,0,0,0,0,3,3,3,3,0,0,3,3,3,3,
+ 3,3,0,3,3,0,0,0,0,3,0,0,0,0,0,3,0,0,0,0,
+ 3,3,0,3,3,3,0,0,0,3,0,0,0,0,0,3,0,0,0,0,
+ 3,3,0,3,3,3,3,0,0,3,3,3,3,0,0,3,3,3,3,0,
+ 3,3,0,3,3,3,0,0,0,3,0,0,0,0,0,3,0,0,0,0,
+ 3,3,0,3,3,0,0,0,0,3,0,0,0,0,0,3,0,0,0,0,
+ 3,0,0,3,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,0,
+};
+
+static const uint8_t s_rew[REW_W*REW_H] = {
+ 0,0,0,3,0,0,3,0,0,3,3,3,3,0,0,0,3,3,3,3,0,3,0,0,0,3,
+ 0,0,3,3,0,3,3,0,0,3,0,0,0,3,0,3,0,0,0,0,0,3,0,3,0,3,
+ 0,3,3,3,0,3,3,0,0,3,0,0,0,3,0,3,0,0,0,0,0,3,0,3,0,3,
+ 3,3,3,3,0,3,3,0,0,3,0,0,3,0,0,3,3,3,3,0,0,3,0,3,0,3,
+ 0,3,3,3,0,3,3,0,0,3,3,3,0,0,0,3,0,0,0,0,0,3,0,3,0,3,
+ 0,0,3,3,0,3,3,0,0,3,0,0,3,0,0,3,0,0,0,0,0,3,0,3,0,3,
+ 0,0,0,3,0,0,3,0,0,3,0,0,0,3,0,0,3,3,3,3,0,0,3,0,3,0,
+};
+
+static uint8_t s_floppy[FLOPPY_W*FLOPPY_H] = {
+ 3,3,3,3,3,3,3,0,0,0,3,3,3,3,0,0,3,3,3,0,0,3,0,0,0,0,0,0,3,3,3,3,0,3,3,3,3,0,
+ 0,0,3,3,3,0,0,3,0,0,0,3,0,0,0,3,0,0,0,0,3,3,3,0,0,0,3,3,3,0,0,0,0,0,3,0,3,3,
+ 3,3,3,3,0,0,0,3,0,0,0,0,0,0,0,3,0,0,0,3,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,3,0,3,
+ 0,0,0,3,0,3,3,0,3,3,0,0,3,3,0,0,0,3,0,0,0,3,0,3,0,0,0,3,0,0,0,3,3,0,3,3,3,0,
+ 3,3,3,0,0,3,0,0,0,0,0,0,0,3,0,0,0,3,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,3,0,3,0,0,
+ 0,0,0,3,0,3,0,3,0,0,0,3,0,0,0,0,0,0,0,3,0,0,0,0,0,3,0,0,3,0,3,0,3,3,0,0,0,3,
+ 3,0,0,3,3,3,3,0,0,0,0,3,0,0,0,3,0,0,0,0,0,3,3,3,3,0,0,3,0,0,0,3,0,3,0,0,0,0,
+ 0,3,0,0,0,3,0,0,0,3,0,0,0,0,0,0,3,0,0,0,0,3,3,0,0,3,0,0,3,0,3,3,3,0,3,3,3,0,
+ 0,3,0,0,0,0,0,0,0,3,0,0,0,3,0,0,0,0,0,3,0,0,0,0,0,3,3,3,3,0,0,3,0,0,0,0,0,3,
+ 0,0,0,3,0,0,0,3,0,0,0,0,0,3,0,0,0,0,0,0,0,3,0,3,3,3,3,3,3,3,3,3,3,3,3,0,0,3,
+ 0,0,0,0,0,0,0,3,0,0,0,3,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,3,0,3,0,0,
+ 0,3,0,0,0,3,0,0,0,0,3,0,0,0,0,3,0,0,0,3,0,0,0,0,3,0,3,3,3,3,3,3,3,0,0,3,0,0,
+ 0,0,0,0,3,3,3,0,0,0,3,3,3,3,0,0,3,3,3,3,0,3,0,0,0,0,0,0,3,3,3,0,0,3,0,0,0,3,
+ 0,0,3,3,3,0,0,3,3,3,3,3,0,0,3,3,3,0,0,0,0,0,3,0,
+};