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-rw-r--r--pacc/hlsl/copy.ps.inc93
1 files changed, 93 insertions, 0 deletions
diff --git a/pacc/hlsl/copy.ps.inc b/pacc/hlsl/copy.ps.inc
new file mode 100644
index 0000000..16acf0a
--- /dev/null
+++ b/pacc/hlsl/copy.ps.inc
@@ -0,0 +1,93 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+// fxc /nologo /O3 /Tps_2_0 /Ecopy /Fh copy.ps.inc.tmp copy.ps.hlsl
+//
+//
+// Parameters:
+//
+// sampler2D palette;
+// sampler2D tex;
+//
+//
+// Registers:
+//
+// Name Reg Size
+// ------------ ----- ----
+// palette s0 1
+// tex s1 1
+//
+
+ ps_2_0
+ def c0, 255, 0.5, 0.00390625, 0
+ dcl t0.xy
+ dcl_2d s0
+ dcl_2d s1
+ texld r0, t0, s1
+ mad r0.x, r0.x, c0.x, c0.y
+ mul r0.xy, r0.x, c0.z
+ texld r0, r0, s0
+ mov oC0, r0
+
+// approximately 5 instruction slots used (2 texture, 3 arithmetic)
+#endif
+
+static const BYTE ps20_copy[] =
+{
+ 0, 2, 255, 255, 254, 255,
+ 43, 0, 67, 84, 65, 66,
+ 28, 0, 0, 0, 119, 0,
+ 0, 0, 0, 2, 255, 255,
+ 2, 0, 0, 0, 28, 0,
+ 0, 0, 0, 129, 0, 0,
+ 112, 0, 0, 0, 68, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 2, 0, 76, 0,
+ 0, 0, 0, 0, 0, 0,
+ 92, 0, 0, 0, 3, 0,
+ 1, 0, 1, 0, 6, 0,
+ 96, 0, 0, 0, 0, 0,
+ 0, 0, 112, 97, 108, 101,
+ 116, 116, 101, 0, 4, 0,
+ 12, 0, 1, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 116, 101, 120, 0,
+ 4, 0, 12, 0, 1, 0,
+ 1, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 112, 115,
+ 95, 50, 95, 48, 0, 77,
+ 105, 99, 114, 111, 115, 111,
+ 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32,
+ 83, 104, 97, 100, 101, 114,
+ 32, 67, 111, 109, 112, 105,
+ 108, 101, 114, 32, 57, 46,
+ 50, 57, 46, 57, 53, 50,
+ 46, 51, 49, 49, 49, 0,
+ 81, 0, 0, 5, 0, 0,
+ 15, 160, 0, 0, 127, 67,
+ 0, 0, 0, 63, 0, 0,
+ 128, 59, 0, 0, 0, 0,
+ 31, 0, 0, 2, 0, 0,
+ 0, 128, 0, 0, 3, 176,
+ 31, 0, 0, 2, 0, 0,
+ 0, 144, 0, 8, 15, 160,
+ 31, 0, 0, 2, 0, 0,
+ 0, 144, 1, 8, 15, 160,
+ 66, 0, 0, 3, 0, 0,
+ 15, 128, 0, 0, 228, 176,
+ 1, 8, 228, 160, 4, 0,
+ 0, 4, 0, 0, 1, 128,
+ 0, 0, 0, 128, 0, 0,
+ 0, 160, 0, 0, 85, 160,
+ 5, 0, 0, 3, 0, 0,
+ 3, 128, 0, 0, 0, 128,
+ 0, 0, 170, 160, 66, 0,
+ 0, 3, 0, 0, 15, 128,
+ 0, 0, 228, 128, 0, 8,
+ 228, 160, 1, 0, 0, 2,
+ 0, 8, 15, 128, 0, 0,
+ 228, 128, 255, 255, 0, 0
+};
+