From 680ab52d9e151676b8f90d105b23d2d0d89b0471 Mon Sep 17 00:00:00 2001 From: Takamichi Horikawa Date: Sat, 15 Apr 2017 01:00:20 +0900 Subject: add fmdsp fft analyzer --- fmdsp/fmdsp_sprites.h | 405 ++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 392 insertions(+), 13 deletions(-) (limited to 'fmdsp/fmdsp_sprites.h') diff --git a/fmdsp/fmdsp_sprites.h b/fmdsp/fmdsp_sprites.h index cb011a6..d9d71ac 100644 --- a/fmdsp/fmdsp_sprites.h +++ b/fmdsp/fmdsp_sprites.h @@ -3,36 +3,37 @@ enum { TRACK_H_S = 24, TNAME_W = 26, TNAME_H = 5, - TINFO_X = 48, - TDETAIL_X = 69, + TINFO_X = 47, + TDETAIL_X = 67, TDETAIL_KN_V_X = TDETAIL_X+13, - TDETAIL_TN_X = TDETAIL_KN_V_X+27, + TDETAIL_TN_X = TDETAIL_KN_V_X+28, TDETAIL_TN_V_X = TDETAIL_TN_X+13, TDETAIL_VL_X = TDETAIL_TN_V_X+20, - TDETAIL_VL_V_X = TDETAIL_VL_X+13, - TDETAIL_GT_X = TDETAIL_VL_V_X+20, + TDETAIL_VL_C_X = TDETAIL_VL_X+9, + TDETAIL_VL_V_X = TDETAIL_VL_X+12, + TDETAIL_GT_X = TDETAIL_VL_V_X+19, TDETAIL_GT_V_X = TDETAIL_GT_X+13, - TDETAIL_DT_X = TDETAIL_GT_V_X+20, + TDETAIL_DT_X = TDETAIL_GT_V_X+23, TDETAIL_DT_S_X = TDETAIL_DT_X+12, - TDETAIL_DT_V_X = TDETAIL_DT_S_X+4, - TDETAIL_M_X = 250, + TDETAIL_DT_V_X = TDETAIL_DT_S_X+5, + TDETAIL_M_X = 249, TDETAIL_M_V_X = TDETAIL_M_X+8, NUM_X = 31, NUM_W = 8, NUM_H = 11, - KEY_X = 8, + KEY_X = 7, KEY_Y = 14, KEY_W = 35, KEY_H = 17, KEY_S_OFFSET = KEY_W*4, KEY_H_S = KEY_H - 8, - KEY_LEFT_X = 1, + KEY_LEFT_X = 0, KEY_LEFT_W = 6, KEY_LEFT_S_OFFSET = KEY_LEFT_W*4, KEY_RIGHT_W = 11, KEY_RIGHT_S_OFFSET = KEY_RIGHT_W*4, KEY_OCTAVES = 8, - BAR_L_X = 68, + BAR_L_X = 66, BAR_L_W = 14, BAR_X = BAR_L_X + BAR_L_W, BAR_Y = 1, @@ -45,8 +46,8 @@ enum { PLAYING_Y = 324, PLAYING_W = 72, PLAYING_H = 9, - FILEBAR_X = 80, - FILEBAR_MUS_X = FILEBAR_X + 5, + FILEBAR_X = 78, + FILEBAR_MUS_X = FILEBAR_X + 6, FILEBAR_IC_X = FILEBAR_MUS_X + 14, FILEBAR_F_X = FILEBAR_IC_X + 11, FILEBAR_ILE_X = FILEBAR_F_X + 4, @@ -67,6 +68,104 @@ enum { PCM2FILENAME_X = PCM2FILETRI_X + 8, DT_SIGN_W = 3, DT_SIGN_H = 3, + SPECTRUM_X = 352, + SPECTRUM_Y = 207, + CPU_Y = 115, + CPU_X = 320, + CPU_BAR_X = CPU_X-6, + CPU_NUM_X = CPU_X+56, + CPU_NUM_Y = CPU_Y+2, + CPU_TRI_X = CPU_X+43, + CPU_TRI_Y = CPU_Y+10, + FPS_X = CPU_X+100, + FPS_BAR_X = FPS_X-6, + FPS_NUM_X = FPS_X+61, + FPS_TRI_X = FPS_X+48, + TIME_TEXT_X = 530, + TIME_X = TIME_TEXT_X+38, + TIME_BAR_X = TIME_TEXT_X-6, + TIME_TRI_X = TIME_TEXT_X+31, + TIME_BAR_W = 3, + TIME_BAR_H = 14, + TIME_Y = 22, + CLOCK_Y = TIME_Y+19, + TIMERB_Y = CLOCK_Y+19, + LOOPCNT_Y = TIMERB_Y+19, + VOLDOWN_Y = LOOPCNT_Y+19, + PGMNUM_Y = VOLDOWN_Y+19, + LOGO_NUM = 1, + LOGO_Y = 1, + LOGO_FM_W = 31, + LOGO_DS_W = 32, + LOGO_P_W = 15, + LOGO_H = 12, + LOGO_FM_X = 312, + LOGO_DS_X = LOGO_FM_X+LOGO_FM_W+2, + LOGO_P_X = LOGO_DS_X+LOGO_DS_W+2, + CIRCLE_W = 31, + CIRCLE_H = 31, + CIRCLE_X = 312, + CIRCLE_Y = 70, + TOP_MUS_X = 397, + TOP_MUSIC_Y = 7, + TOP_IC_X = TOP_MUS_X+14, + TOP_F_X = TOP_IC_X+12, + TOP_ILE_X = TOP_F_X+4, + TOP_SELECTOR_X = TOP_ILE_X+17, + TOP_AND_X = TOP_SELECTOR_X+42, + TOP_STATUS_X = TOP_AND_X+7, + TOP_D_X = TOP_STATUS_X+32, + TOP_ISPLAY_X = TOP_D_X+4, + TOP_VER_X = TOP_ISPLAY_X+32, + TOP_TEXT_W = 231, + TOP_TEXT_H = 5, + TOP_TEXT_Y = TOP_MUSIC_Y-6, + VER_W = 13, + VER_H = 5, + VER_Y = 8, + VER_0_X = TOP_VER_X+15, + VER_1_X = VER_0_X+7, + VER_2_X = VER_1_X+7, + DRIVER_TEXT_X = 312, + DRIVER_TEXT_Y = 27, + DRIVER_TEXT_2_X = DRIVER_TEXT_X+9, + DRIVER_TRI_X = DRIVER_TEXT_2_X+26, + DRIVER_TRI_Y = DRIVER_TEXT_Y+3, + CURL_W = 11, + CURL_H = 11, + CURL_LEFT_X = 347, + CURL_RIGHT_X = 509, + CURL_Y = 80, + PLAY_W = 30, + PLAY_H = 7, + PLAY_X = 354, + PLAY_Y = 77, + STOP_W = 31, + STOP_H = 7, + STOP_X = 393, + STOP_Y = 77, + PAUSE_W = 37, + PAUSE_H = 7, + PAUSE_X = 433, + PAUSE_Y = 77, + FADE_W = 31, + FADE_H = 7, + FADE_X = 481, + FADE_Y = 77, + FF_W = 20, + FF_H = 7, + FF_X = 360, + FF_Y = 87, + REW_W = 26, + REW_H = 7, + REW_X = 392, + REW_Y = 87, + FLOPPY_W = 74, + FLOPPY_H = 7, + FLOPPY_X = 432, + FLOPPY_Y = 87, + LEVEL_TEXT_X = 318, + LEVEL_TEXT_Y = 290, }; enum { @@ -100,6 +199,7 @@ static const uint8_t s_palettes[PALETTE_NUM][FMDSP_PALETTE_COLORS*3] = { 136, 255, 68, 51, 51, 238, 0, 187, 255, + 68, 102, 170, }, { 0, 0, 0, @@ -111,6 +211,7 @@ static const uint8_t s_palettes[PALETTE_NUM][FMDSP_PALETTE_COLORS*3] = { 153, 255, 119, 102, 85, 255, 0, 204, 255, + 85, 119, 170, }, { 0, 0, 0, @@ -122,6 +223,7 @@ static const uint8_t s_palettes[PALETTE_NUM][FMDSP_PALETTE_COLORS*3] = { 255, 221, 85, 255, 102, 0, 255, 85, 0, + 170, 119, 85, }, { 0, 0, 0, @@ -133,6 +235,7 @@ static const uint8_t s_palettes[PALETTE_NUM][FMDSP_PALETTE_COLORS*3] = { 119, 255, 34, 136, 68, 221, 0, 187, 255, + 136, 102, 187, }, { 0, 0, 0, @@ -144,6 +247,7 @@ static const uint8_t s_palettes[PALETTE_NUM][FMDSP_PALETTE_COLORS*3] = { 255, 68, 0, 85, 85, 255, 255, 119, 255, + 119, 119, 187, }, { 0, 0, 0, @@ -155,6 +259,7 @@ static const uint8_t s_palettes[PALETTE_NUM][FMDSP_PALETTE_COLORS*3] = { 255, 221, 0, 255, 0, 51, 255, 0, 51, + 170, 136, 0, }, { 102, 170, 238, @@ -166,6 +271,7 @@ static const uint8_t s_palettes[PALETTE_NUM][FMDSP_PALETTE_COLORS*3] = { 0, 51, 136, 34, 102, 187, 0, 85, 204, + 68, 136, 255, }, { 0, 0, 0, @@ -177,6 +283,7 @@ static const uint8_t s_palettes[PALETTE_NUM][FMDSP_PALETTE_COLORS*3] = { 85, 255, 68, 34, 17, 255, 0, 170, 255, + 68, 85, 170, }, { LCDB(255), @@ -188,6 +295,7 @@ static const uint8_t s_palettes[PALETTE_NUM][FMDSP_PALETTE_COLORS*3] = { LCDB(218), LCDB(109), LCDB(218), + LCDB(0), }, { LCD(255), @@ -199,6 +307,7 @@ static const uint8_t s_palettes[PALETTE_NUM][FMDSP_PALETTE_COLORS*3] = { LCD(0), LCD(109), LCD(0), + LCD(0), }, }; @@ -356,6 +465,50 @@ static const uint8_t s_num[11][NUM_W*NUM_H] = { 0, 0, 3, 3, 3, 0, 0, 0, } }; + +static const uint8_t s_num_colon[2][NUM_W*NUM_H] = { + { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 2, 0, 0, 0, + 0, 0, 0, 0, 2, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 2, 0, 0, 0, 0, + 0, 0, 0, 2, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + }, + { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 3, 0, 0, 0, 0, + 0, 0, 0, 3, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + }, +}; + +static const uint8_t s_num_bar[NUM_W*NUM_H] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 2, 2, 2, 0, 0, 0, +}; + static const uint8_t s_key_bg[KEY_W*KEY_H] = { 4,4,4,0,0,0,4,4,0,0,0,4,4,4,0,4,4,4,0,0,0,4,4,0,0,0,4,4,0,0,0,4,4,4,0, 4,4,4,0,0,0,4,4,0,0,0,4,4,4,0,4,4,4,0,0,0,4,4,0,0,0,4,4,0,0,0,4,4,4,0, @@ -488,3 +641,229 @@ static const uint8_t s_dt_sign[3][DT_SIGN_W*DT_SIGN_H] = { 0, 1, 0, } }; + +static const uint8_t s_logo_fm[LOGO_FM_W*LOGO_H] = { + 0,9,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,9,2,2,2,0,0,0,0,0,2,2,2,9,0, + 9,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,9,2,2,2,2,2,0,0,0,2,2,2,2,2,9, + 2,2,2,9,3,3,3,3,3,3,3,3,3,3,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, + 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,2,2,2,2,2,0,0,2,2,2, + 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,2,2,2,0,0,0,2,2,2, + 2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,2,2,2, + 2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,2,2,2, + 2,2,2,3,3,3,3,3,3,3,3,3,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,2,2,2, + 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,2,2,2, + 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,2,2,2, + 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,2,2,2, + 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,2,2,2, +}; + +static const uint8_t s_logo_ds[LOGO_DS_W*LOGO_H] = { + 2,2,2,2,2,2,2,2,2,2,2,2,9,0,0,0,0,0,9,2,2,2,2,2,2,2,2,2,2,2,2,2, + 2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,9,2,2,2,2,2,2,2,2,2,2,2,2,2,2, + 2,2,2,3,3,3,3,3,3,3,3,9,2,2,9,0,0,2,2,2,9,3,3,3,3,3,3,3,3,3,3,3, + 2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0, + 2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,0,0,2,2,2,9,0,0,0,0,0,0,0,0,0,0,0, + 2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,0,0,9,2,2,2,2,2,2,2,2,2,2,2,2,9,0, + 2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,9,2,2,2,2,2,2,2,2,2,2,2,2,9, + 2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,3,3,3,3,3,3,3,3,9,2,2,2, + 2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2, + 2,2,2,0,0,0,0,0,0,0,0,9,2,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,2,2, + 2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,9, + 2,2,2,2,2,2,2,2,2,2,2,2,9,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,9,0, +}; + +static const uint8_t s_logo_p[LOGO_P_W*LOGO_H] = { + 2,2,2,2,2,2,2,2,2,2,2,2,2,9,0, + 2,2,2,2,2,2,2,2,2,2,2,2,2,2,9, + 2,2,2,3,3,3,3,3,3,3,3,9,2,2,2, + 2,2,2,0,0,0,0,0,0,0,0,0,2,2,2, + 2,2,2,0,0,0,0,0,0,0,0,9,2,2,2, + 2,2,2,2,2,2,2,2,2,2,2,2,2,2,9, + 2,2,2,2,2,2,2,2,2,2,2,2,2,9,0, + 2,2,2,3,3,3,3,3,3,3,3,3,3,0,0, + 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0, + 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0, + 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0, + 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0, +}; + +static const uint8_t s_circle[CIRCLE_W*CIRCLE_H] = { + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,8,0,0,0,1,0,1,0,0,0,2,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,8,0,8,0,0,0,1,0,1,0,0,0,2,0,2,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,8,0,0,8,0,0,1,0,1,0,0,2,0,0,2,0,0,0,0,0,0,0,0, + 0,0,0,0,0,7,0,0,0,8,0,8,0,0,1,0,1,0,0,2,0,2,0,0,0,3,0,0,0,0,0, + 0,0,0,0,7,0,7,0,0,8,0,0,8,0,1,0,1,0,2,0,0,2,0,0,3,0,3,0,0,0,0, + 0,0,0,0,0,7,0,7,0,0,8,0,8,0,1,0,1,0,2,0,2,0,0,3,0,3,0,0,0,0,0, + 0,0,0,0,0,0,7,0,7,0,8,0,0,0,0,0,0,0,0,0,2,0,3,0,3,0,0,0,0,0,0, + 0,0,6,6,0,0,0,7,0,7,0,0,0,0,0,0,0,0,0,0,0,3,0,3,0,0,0,4,4,0,0, + 0,0,0,0,6,6,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,4,4,0,0,0,0, + 0,6,6,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,4,4,0, + 0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,0,0, + 0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0, + 0,0,0,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0, + 0,4,4,0,0,0,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,6,6,0, + 0,0,0,0,4,4,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,6,6,0,0,0,0, + 0,0,4,4,0,0,0,3,0,3,0,0,0,0,0,0,0,0,0,0,0,7,0,7,0,0,0,6,6,0,0, + 0,0,0,0,0,0,3,0,3,0,2,0,0,0,0,0,0,0,0,0,8,0,7,0,7,0,0,0,0,0,0, + 0,0,0,0,0,3,0,3,0,0,2,0,2,0,1,0,1,0,8,0,8,0,0,7,0,7,0,0,0,0,0, + 0,0,0,0,3,0,3,0,0,2,0,0,2,0,1,0,1,0,8,0,0,8,0,0,7,0,7,0,0,0,0, + 0,0,0,0,0,3,0,0,0,2,0,2,0,0,1,0,1,0,0,8,0,8,0,0,0,7,0,0,0,0,0, + 0,0,0,0,0,0,0,0,2,0,0,2,0,0,1,0,1,0,0,8,0,0,8,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,2,0,2,0,0,0,1,0,1,0,0,0,8,0,8,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,2,0,0,0,1,0,1,0,0,0,8,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +}; + +static const uint8_t s_text[TOP_TEXT_W*TOP_TEXT_H] = { + 0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,7,0,7,0,0,7,0,7,7,7,0,7,0,0,7,0,0,0,0,0, + 7,0,0,0,0,7,7,7,0,7,0,0,7,0,7,0,0,7,0,7,0,0,7,0,0,0,0,7,7,7,0,7,7,7,7,0,7,0, + 0,7,0,0,0,0,0,0,7,7,7,0,0,0,0,0,7,0,0,7,0,0,7,7,0,0,0,7,7,0,0,0,0,0,0,0,7,7, + 0,0,7,0,0,7,0,7,7,7,0,0,0,7,7,0,0,0,0,7,0,0,0,0,0,0,0,7,7,0,0,7,7,7,0,0,7,0, + 0,7,0,0,0,0,7,0,0,0,0,0,7,0,0,7,0,7,7,7,0,7,0,0,7,0,7,7,7,0,0,0,7,7,0,0,7,0, + 0,7,0,0,7,7,7,0,0,0,0,7,7,0,0,0,7,7,0,0,0,7,7,0,0,0,7,7,0,0,0,0,0,0,7,0,0,0, + 7,7,0,0,7,0,0,0,7,7,0,0,7,0,7,0,0,0,7,0,0,7,0,7,7,0,7,0,0,7,0,0,0,7,7,0,0,0, + 0,7,0,7,0,0,0,0,0,7,0,0,7,7,0,7,0,7,0,0,7,0,0,7,7,0,0,0,0,7,0,0,0,0,0,0,0,0, + 0,7,0,7,0,0,0,7,0,0,0,0,0,0,7,0,0,0,0,0,7,7,0,0,7,0,0,7,0,7,0,0,0,0,0,0,7,0, + 7,0,0,7,0,7,7,7,7,0,7,0,0,7,0,7,0,0,0,0,0,7,7,0,0,0,0,7,0,7,0,0,7,0,7,0,0,7, + 0,7,7,7,7,0,0,0,7,0,7,0,0,0,0,7,0,0,7,0,0,7,0,0,7,7,0,7,0,7,0,0,7,0,7,0,0,7, + 0,7,0,0,7,0,7,0,0,0,0,0,0,7,0,0,7,0,7,0,0,7,0,7,0,0,7,0,7,0,0,7,0,0,0,0,7,7, + 0,0,7,0,0,7,7,7,7,0,7,0,0,7,0,7,7,0,0,0,0,7,0,0,7,0,7,0,7,7,0,0,7,0,0,0,0,0, + 0,0,0,7,0,0,7,0,0,0,0,0,7,0,0,7,0,7,7,0,7,0,0,7,0,0,0,0,0,0,0,0,7,0,7,7,0,0, + 7,7,0,0,7,0,0,0,0,7,7,7,0,0,0,7,7,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,7,7,7,0,0,0, + 7,0,0,7,0,0,7,0,7,0,0,7,0,7,0,0,7,0,7,7,7,0,0,7,0,7,0,0,0,7,0,0,7,0,0,7,0,7, + 0,0,7,0,7,0,0,7,0,0,0,0,7,0,7,0,0,0,7,0,0,7,0,0,7,0,0,7,0,7,7,0,7,0,0,7,0,7, + 0,0,7,0,7,0,0,7,0,0,7,7,0,0,0,0,0,0,7,0,0,7,0,0,7,0,7,0,0,7,0,7,0,0,7,0,7,7, + 0,0,7,0,0,7,0,0,7,0,7,0,0,7,0,0,7,0,7,0,0,0,0,0,7,0,0,7,0,7,0,0,7,0,0,7,0,0, + 0,7,7,0,0,7,0,0,0,7,0,0,0,0,0,7,0,0,7,0,0,7,0,7,0,0,7,0,0,7,7,0,0,0,0,7,0,0, + 7,0,0,7,7,0,0,7,0,7,0,0,0,7,0,0,0,0,0,0,7,0,0,0,0,0,7,7,0,0,7,0,0,7,0,7,0,0, + 7,0,7,0,0,0,7,0,7,7,0,7,0,0,7,0,0,0,0,7,0,7,0,0,7,0,7,7,7,7,0,7,0,0,0,7,0,7, + 7,0,7,0,7,0,0,7,0,0,7,0,0,0,7,0,7,0,0,0,0,7,7,7,7,0,0,7,0,0,7,0,0,7,0,0,0,0, + 7,0,7,0,0,7,0,7,7,7,7,0,0,0,0,7,0,0,0,0,7,0,0,0,7,0,0,7,0,7,0,0,7,0,7,0,0,7, + 0,0,0,0,0,7,0,0,7,0,0,7,0,7,0,0,0,7,7,0,0,7,0,0,0,0,0,0,7,7,0,0,7,0,0,7,0,7, + 7,7,0,7,0,0,7,0,0,0,0,0,0,7,7,7,0,7,7,7,0,7,0,0,7,0,0,7,7,0,0,7,0,0,7,0,0,0, + 0,7,7,7,0,0,7,7,0,0,7,0,0,7,0,0,0,0,0,0,7,7,7,0,0,0,0,0,7,0,0,7,0,0,7,7,0,0, + 0,7,7,0,0,0,0,0,0,7,0,0,7,0,7,0,0,7,0,7,7,7,0,0,0,7,7,0,0,0,0,7,0,0,0,0,0,0, + 7,0,0,7,0,7,0,0,7,0,7,0,0,7,0,0,0,0,7,0,7,0,0,0,7,0,0,7,0,7,7,7,0,7,0,0,7,0, + 7,7,7,0,0,0,7,7,0,0,7,0,0,7,0,7,7,7,0,0,0,0,7,7,7,7,0,0,7,7,0,0,0,7,7,0,0,0, + 7,7,0,0,0,0,0,7,7,7,0,0,7,7,0 +}; + +static const uint8_t s_ver[VER_W*VER_H] = { + 2,0,0,2,0,0,0,0,0,0,0,0,0, + 2,0,0,2,0,0,2,2,0,0,2,0,2, + 2,0,0,2,0,2,2,2,2,0,2,2,0, + 0,2,2,0,0,2,0,0,0,0,2,0,0, + 0,2,2,0,0,0,2,2,2,0,2,0,0, +}; + +static const uint8_t s_curl_left[CURL_W*CURL_H] = { + 0,3,3,3,0,0,0,0,0,0,0, + 3,0,0,0,0,0,0,0,0,0,0, + 3,0,0,0,0,0,0,0,0,0,0, + 3,0,0,0,0,0,0,0,0,0,0, + 3,0,0,0,0,0,0,0,0,0,0, + 3,0,0,0,0,0,0,0,0,0,0, + 3,0,0,0,0,0,0,0,0,0,0, + 3,0,0,0,0,0,0,0,0,0,0, + 3,0,0,0,0,0,0,0,0,0,0, + 3,0,0,0,0,0,0,0,0,0,0, + 0,3,3,3,3,3,3,3,3,3,3, +}; + +static const uint8_t s_curl_right[CURL_W*CURL_H] = { + 0,0,0,0,0,0,0,3,3,3,0, + 0,0,0,0,0,0,0,0,0,0,3, + 0,0,0,0,0,0,0,0,0,0,3, + 0,0,0,0,0,0,0,0,0,0,3, + 0,0,0,0,0,0,0,0,0,0,3, + 0,0,0,0,0,0,0,0,0,0,3, + 0,0,0,0,0,0,0,0,0,0,3, + 0,0,0,0,0,0,0,0,0,0,3, + 0,0,0,0,0,0,0,0,0,0,3, + 0,0,0,0,0,0,0,0,0,0,3, + 3,3,3,3,3,3,3,3,3,3,0, +}; + +static const uint8_t s_play[PLAY_W*PLAY_H] = { + 1,0,0,0,0,0,0,1,1,1,1,0,0,1,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0,1, + 1,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1, + 1,1,1,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,1,0,0,1,0,1,0, + 1,1,1,1,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0, + 1,1,1,0,0,0,0,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,0, + 1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0, + 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,0,1,0,0,0,1,0,0,0,1,0,0, +}; + +static const uint8_t s_stop[STOP_W*STOP_H] = { + 0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,1,0, + 1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1, + 1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1, + 1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1, + 1,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,1,1,1,0, + 1,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,0, + 0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,0,0,0,0,1,1,1,0,0,1,0,0,0,0, +}; + +static const uint8_t s_pause[PAUSE_W*PAUSE_H] = { + 0,0,0,0,0,0,0,0,3,3,3,3,0,0,0,3,3,3,0,0,3,0,0,0,3,0,0,3,3,3,3,0,0,3,3,3,3, + 3,3,0,3,3,0,0,0,3,0,0,0,3,0,3,0,0,0,3,0,3,0,0,0,3,0,3,0,0,0,0,0,3,0,0,0,0, + 3,3,0,3,3,0,0,0,3,0,0,0,3,0,3,0,0,0,3,0,3,0,0,0,3,0,3,0,0,0,0,0,3,0,0,0,0, + 3,3,0,3,3,0,0,0,3,0,0,0,3,0,3,0,0,0,3,0,3,0,0,0,3,0,0,3,3,3,0,0,3,3,3,3,0, + 3,3,0,3,3,0,0,0,3,3,3,3,0,0,3,3,3,3,3,0,3,0,0,0,3,0,0,0,0,0,3,0,3,0,0,0,0, + 3,3,0,3,3,0,0,0,3,0,0,0,0,0,3,0,0,0,3,0,3,0,0,0,3,0,0,0,0,0,3,0,3,0,0,0,0, + 0,0,0,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,3,0,0,3,3,3,0,0,3,3,3,3,0,0,0,3,3,3,3, +}; + +static const uint8_t s_fade[FADE_W*FADE_H] = { + 0,0,0,0,0,0,0,0,0,3,3,3,3,0,0,3,3,3,0,0,3,3,3,3,0,0,0,3,3,3,3, + 3,0,0,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,3,0,3,0,0,0,3,0,3,0,0,0,0, + 3,0,0,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,3,0,3,0,0,0,3,0,3,0,0,0,0, + 3,0,3,0,0,0,0,0,3,3,3,3,0,0,3,0,0,0,3,0,3,0,0,0,3,0,3,3,3,3,0, + 3,0,3,0,0,0,0,0,3,0,0,0,0,0,3,3,3,3,3,0,3,0,0,0,3,0,3,0,0,0,0, + 3,0,3,0,3,0,0,0,3,0,0,0,0,0,3,0,0,0,3,0,3,0,0,0,3,0,3,0,0,0,0, + 3,0,3,0,3,0,0,0,3,0,0,0,0,0,3,0,0,0,3,0,3,3,3,3,0,0,0,3,3,3,3, +}; + +static const uint8_t s_ff[FF_W*FF_H] = { + 3,0,0,3,0,0,0,0,0,0,3,3,3,3,0,0,3,3,3,3, + 3,3,0,3,3,0,0,0,0,3,0,0,0,0,0,3,0,0,0,0, + 3,3,0,3,3,3,0,0,0,3,0,0,0,0,0,3,0,0,0,0, + 3,3,0,3,3,3,3,0,0,3,3,3,3,0,0,3,3,3,3,0, + 3,3,0,3,3,3,0,0,0,3,0,0,0,0,0,3,0,0,0,0, + 3,3,0,3,3,0,0,0,0,3,0,0,0,0,0,3,0,0,0,0, + 3,0,0,3,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,0, +}; + +static const uint8_t s_rew[REW_W*REW_H] = { + 0,0,0,3,0,0,3,0,0,3,3,3,3,0,0,0,3,3,3,3,0,3,0,0,0,3, + 0,0,3,3,0,3,3,0,0,3,0,0,0,3,0,3,0,0,0,0,0,3,0,3,0,3, + 0,3,3,3,0,3,3,0,0,3,0,0,0,3,0,3,0,0,0,0,0,3,0,3,0,3, + 3,3,3,3,0,3,3,0,0,3,0,0,3,0,0,3,3,3,3,0,0,3,0,3,0,3, + 0,3,3,3,0,3,3,0,0,3,3,3,0,0,0,3,0,0,0,0,0,3,0,3,0,3, + 0,0,3,3,0,3,3,0,0,3,0,0,3,0,0,3,0,0,0,0,0,3,0,3,0,3, + 0,0,0,3,0,0,3,0,0,3,0,0,0,3,0,0,3,3,3,3,0,0,3,0,3,0, +}; + +static uint8_t s_floppy[FLOPPY_W*FLOPPY_H] = { + 3,3,3,3,3,3,3,0,0,0,3,3,3,3,0,0,3,3,3,0,0,3,0,0,0,0,0,0,3,3,3,3,0,3,3,3,3,0, + 0,0,3,3,3,0,0,3,0,0,0,3,0,0,0,3,0,0,0,0,3,3,3,0,0,0,3,3,3,0,0,0,0,0,3,0,3,3, + 3,3,3,3,0,0,0,3,0,0,0,0,0,0,0,3,0,0,0,3,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,3,0,3, + 0,0,0,3,0,3,3,0,3,3,0,0,3,3,0,0,0,3,0,0,0,3,0,3,0,0,0,3,0,0,0,3,3,0,3,3,3,0, + 3,3,3,0,0,3,0,0,0,0,0,0,0,3,0,0,0,3,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,3,0,3,0,0, + 0,0,0,3,0,3,0,3,0,0,0,3,0,0,0,0,0,0,0,3,0,0,0,0,0,3,0,0,3,0,3,0,3,3,0,0,0,3, + 3,0,0,3,3,3,3,0,0,0,0,3,0,0,0,3,0,0,0,0,0,3,3,3,3,0,0,3,0,0,0,3,0,3,0,0,0,0, + 0,3,0,0,0,3,0,0,0,3,0,0,0,0,0,0,3,0,0,0,0,3,3,0,0,3,0,0,3,0,3,3,3,0,3,3,3,0, + 0,3,0,0,0,0,0,0,0,3,0,0,0,3,0,0,0,0,0,3,0,0,0,0,0,3,3,3,3,0,0,3,0,0,0,0,0,3, + 0,0,0,3,0,0,0,3,0,0,0,0,0,3,0,0,0,0,0,0,0,3,0,3,3,3,3,3,3,3,3,3,3,3,3,0,0,3, + 0,0,0,0,0,0,0,3,0,0,0,3,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,3,0,3,0,0, + 0,3,0,0,0,3,0,0,0,0,3,0,0,0,0,3,0,0,0,3,0,0,0,0,3,0,3,3,3,3,3,3,3,0,0,3,0,0, + 0,0,0,0,3,3,3,0,0,0,3,3,3,3,0,0,3,3,3,3,0,3,0,0,0,0,0,0,3,3,3,0,0,3,0,0,0,3, + 0,0,3,3,3,0,0,3,3,3,3,3,0,0,3,3,3,0,0,0,0,0,3,0, +}; -- cgit v1.2.3