# 98Fmplayer (beta) PC-98 FM driver emulation (very early version) ![gtk screenshot](/img/screenshot_gtk.png?raw=true) ![gtk toneviewer screenshot](/img/screenshot_gtk.toneview.png?raw=true) ![gtk config screenshot](/img/screenshot_gtk.config.png?raw=true) ![w2k screenshot](/img/screenshotw2k.png?raw=true) ## Current status: * Supported formats: PMD, FMP(PLAY6) * PMD: FM, SSG, Rhythm, ADPCM, PPZ8(partially) supported; PPS, P86 not supported yet * FMP: FM, SSG, Rhythm, ADPCM, PPZ8, PDZF supported * This is just a byproduct of reverse-engineering formats, and its emulation is much worse than PMDWin, WinFMP * FM always generated in 55467Hz (closest integer to 7987200 / 144), SSG always generated in 249600Hz and downsampled with sinc filter (Never linear interpolates harmonics-rich signal like square wave) * FM generation bit-perfect with actual OPNA/OPN3 chip under limited conditions including stereo output when 4 <= ALG (Envelope is not bit-perfect yet, attack is bit-perfect only when AR >= 21) * SSGEG, Hardware LFO not supported * PPZ8: support nearest neighbor, linear and sinc interpolation ## Installation/Usage (not very usable yet) ### gtk Uses gtk3, pulseaudio/jack/alsa ``` $ cd gtk $ autoreconf -i $ ./configure $ make $ ./98fmplayer ``` Reads drum sample from `$HOME/.local/share/98fmplayer/ym2608_adpcm_rom.bin` (same format as MAME). ### win32 Releases: https://github.com/takamichih/fmplayer/releases/ Uses MinGW-w64 to compile. ``` $ cd win32/x86 $ make ``` Reads drum sample from the directory in which `98fmplayer.exe` is placed. Uses DirectSound (WinMM if there is no DirectSound) to output sound. This works on Windows 2000, so it is theoretically possible to run this on a real PC-98. (But it was too heavy for my PC-9821V12 which only has P5 Pentium 120MHz, or on PC-9821Ra300 with P6 Mendocino Celeron 300MHz)