#if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // fxc /nologo /O3 /Tvs_2_0 /Eblit /Fh blit.vs.inc.tmp blit.vs.hlsl // // // Parameters: // // float2 offset; // // // Registers: // // Name Reg Size // ------------ ----- ---- // offset c0 1 // vs_2_0 def c1, 0, 1, 0, 0 dcl_position v0 add oPos.xy, v0, c0 mov oPos.zw, c1.xyxy mad oT0, v0.zwzz, c1.yyxx, c1.xxxy // approximately 3 instruction slots used #endif static const BYTE vs20_blit[] = { 0, 2, 254, 255, 254, 255, 33, 0, 67, 84, 65, 66, 28, 0, 0, 0, 79, 0, 0, 0, 0, 2, 254, 255, 1, 0, 0, 0, 28, 0, 0, 0, 0, 129, 0, 0, 72, 0, 0, 0, 48, 0, 0, 0, 2, 0, 0, 0, 1, 0, 2, 0, 56, 0, 0, 0, 0, 0, 0, 0, 111, 102, 102, 115, 101, 116, 0, 171, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 118, 115, 95, 50, 95, 48, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 81, 0, 0, 5, 1, 0, 15, 160, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 15, 144, 2, 0, 0, 3, 0, 0, 3, 192, 0, 0, 228, 144, 0, 0, 228, 160, 1, 0, 0, 2, 0, 0, 12, 192, 1, 0, 68, 160, 4, 0, 0, 4, 0, 0, 15, 224, 0, 0, 174, 144, 1, 0, 5, 160, 1, 0, 64, 160, 255, 255, 0, 0 };