#if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // fxc /nologo /O3 /Tps_2_0 /Ekey /Fh key.ps.inc.tmp key.ps.hlsl // // // Parameters: // // float color; // sampler2D palette; // sampler2D tex; // float uni_key; // // // Registers: // // Name Reg Size // ------------ ----- ---- // uni_key c0 1 // color c1 1 // palette s0 1 // tex s1 1 // ps_2_0 def c2, 0.00196078443, 0, 1, 0.00588235306 dcl t0.xy dcl_2d s0 dcl_2d s1 texld r0, t0, s1 mov r1.xw, c2 add r0.y, r1.w, c0.x add r0.y, -r0.x, r0.y cmp r0.y, r0.y, c2.y, c2.z add r0.z, r1.x, c0.x add r0.x, -r0.z, r0.x cmp r0.x, r0.x, c2.y, c2.z add r0.x, r0.y, r0.x cmp r0, -r0.x, -c2.y, -c2.z texkill r0 mov r0.xy, c1.x texld r0, r0, s0 mov oC0, r0 // approximately 14 instruction slots used (2 texture, 12 arithmetic) #endif static const BYTE ps20_key[] = { 0, 2, 255, 255, 254, 255, 61, 0, 67, 84, 65, 66, 28, 0, 0, 0, 191, 0, 0, 0, 0, 2, 255, 255, 4, 0, 0, 0, 28, 0, 0, 0, 0, 129, 0, 0, 184, 0, 0, 0, 108, 0, 0, 0, 2, 0, 1, 0, 1, 0, 6, 0, 116, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 3, 0, 0, 0, 1, 0, 2, 0, 140, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0, 0, 3, 0, 1, 0, 1, 0, 6, 0, 160, 0, 0, 0, 0, 0, 0, 0, 176, 0, 0, 0, 2, 0, 0, 0, 1, 0, 2, 0, 116, 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 0, 171, 171, 0, 0, 3, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 112, 97, 108, 101, 116, 116, 101, 0, 4, 0, 12, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 116, 101, 120, 0, 4, 0, 12, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 117, 110, 105, 95, 107, 101, 121, 0, 112, 115, 95, 50, 95, 48, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 81, 0, 0, 5, 2, 0, 15, 160, 129, 128, 0, 59, 0, 0, 0, 0, 0, 0, 128, 63, 193, 192, 192, 59, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 31, 0, 0, 2, 0, 0, 0, 144, 1, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 1, 8, 228, 160, 1, 0, 0, 2, 1, 0, 9, 128, 2, 0, 228, 160, 2, 0, 0, 3, 0, 0, 2, 128, 1, 0, 255, 128, 0, 0, 0, 160, 2, 0, 0, 3, 0, 0, 2, 128, 0, 0, 0, 129, 0, 0, 85, 128, 88, 0, 0, 4, 0, 0, 2, 128, 0, 0, 85, 128, 2, 0, 85, 160, 2, 0, 170, 160, 2, 0, 0, 3, 0, 0, 4, 128, 1, 0, 0, 128, 0, 0, 0, 160, 2, 0, 0, 3, 0, 0, 1, 128, 0, 0, 170, 129, 0, 0, 0, 128, 88, 0, 0, 4, 0, 0, 1, 128, 0, 0, 0, 128, 2, 0, 85, 160, 2, 0, 170, 160, 2, 0, 0, 3, 0, 0, 1, 128, 0, 0, 85, 128, 0, 0, 0, 128, 88, 0, 0, 4, 0, 0, 15, 128, 0, 0, 0, 129, 2, 0, 85, 161, 2, 0, 170, 161, 65, 0, 0, 1, 0, 0, 15, 128, 1, 0, 0, 2, 0, 0, 3, 128, 1, 0, 0, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 128, 0, 8, 228, 160, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0 };