#include "dsoundout.h" #include #include struct dsound_state { IDirectSound8 *ds; DWORD sectlen; IDirectSoundBuffer *dsbuf; HANDLE e_posnotf; HANDLE t_update; DWORD terminate; DWORD currsect; DWORD playing; HANDLE mtx_cbproc; sound_callback cbfunc; void *userptr; }; static DWORD WINAPI bufupdatethread(LPVOID p) { DWORD playcur, writecur; struct dsound_state *dsound = (struct dsound_state *)p; while (1) { WaitForSingleObject(dsound->e_posnotf, INFINITE); if (dsound->terminate) ExitThread(0); dsound->dsbuf->lpVtbl->GetCurrentPosition(dsound->dsbuf, &playcur, &writecur); DWORD playsect = playcur / dsound->sectlen; if (playsect < dsound->currsect) { LPVOID ptr; DWORD len; DWORD startptr = dsound->currsect * dsound->sectlen; DWORD writelen = (dsound->sectlen * (4 - dsound->currsect)); dsound->dsbuf->lpVtbl->Lock(dsound->dsbuf, startptr, writelen, &ptr, &len, NULL, NULL, 0); int16_t *bufptr = (int16_t *)ptr; if (WaitForSingleObject(dsound->mtx_cbproc, 0) == WAIT_OBJECT_0) { if (dsound->playing) { (*dsound->cbfunc)(dsound->userptr, bufptr, writelen/4); } else { ZeroMemory(bufptr, writelen); } ReleaseMutex(dsound->mtx_cbproc); } else { ZeroMemory(bufptr, writelen); } dsound->dsbuf->lpVtbl->Unlock(dsound->dsbuf, ptr, writelen, NULL, 0); dsound->currsect = 0; } else if (playsect == dsound->currsect) continue; LPVOID ptr; DWORD len; DWORD startptr = dsound->currsect * dsound->sectlen; uint32_t writelen = (dsound->sectlen * (playsect - dsound->currsect)); dsound->dsbuf->lpVtbl->Lock(dsound->dsbuf, startptr, writelen, &ptr, &len, NULL, NULL, 0); int16_t *bufptr = (int16_t *)ptr; if (WaitForSingleObject(dsound->mtx_cbproc, 0) == WAIT_OBJECT_0) { if (dsound->playing) { (*dsound->cbfunc)(dsound->userptr, bufptr, writelen/4); } else { ZeroMemory(bufptr, writelen); } ReleaseMutex(dsound->mtx_cbproc); } else { ZeroMemory(bufptr, writelen); } dsound->dsbuf->lpVtbl->Unlock(dsound->dsbuf, ptr, writelen, NULL, 0); dsound->currsect = playsect; } } struct dsound_state *dsound_init(HWND hwnd, unsigned srate, unsigned sectlen, sound_callback cbfunc, void *userptr) { HANDLE heap = GetProcessHeap(); struct dsound_state *dsound = HeapAlloc(heap, HEAP_ZERO_MEMORY, sizeof(struct dsound_state)); if (!dsound) { MessageBoxW(hwnd, L"cannot allocate memory for DirectSound", L"Error", MB_ICONSTOP); goto err; } CoInitializeEx(0, COINIT_MULTITHREADED); HRESULT hr; hr = CoCreateInstance( &CLSID_DirectSound8, 0, CLSCTX_INPROC_SERVER, &IID_IDirectSound8, (void **)&dsound->ds); if (hr != S_OK) { MessageBoxW(hwnd, L"cannot create instance of DirectSound8", L"Error", MB_ICONSTOP); goto err_dsound; } hr = dsound->ds->lpVtbl->Initialize(dsound->ds, 0); if (hr != S_OK) { MessageBoxW(hwnd, L"cannot initialize DirectSound8", L"Error", MB_ICONSTOP); goto err_dsound; } dsound->ds->lpVtbl->SetCooperativeLevel(dsound->ds, hwnd, DSSCL_NORMAL); DSBUFFERDESC bufdesc = {0}; bufdesc.dwSize = sizeof(bufdesc); bufdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLPOSITIONNOTIFY; bufdesc.dwBufferBytes = sectlen * 4; WAVEFORMATEX format; format.wFormatTag = WAVE_FORMAT_PCM; format.nChannels = 2; format.nSamplesPerSec = srate; format.wBitsPerSample = 16; format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8; format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign; format.cbSize = 0; bufdesc.lpwfxFormat = &format; bufdesc.guid3DAlgorithm = DS3DALG_DEFAULT; bufdesc.dwReserved = 0; if (dsound->ds->lpVtbl->CreateSoundBuffer(dsound->ds, &bufdesc, &dsound->dsbuf, 0) != S_OK) { MessageBoxW(hwnd, L"cannot initialize DirectSoundBuffer", L"Error", MB_ICONSTOP); goto err_ds; } IDirectSoundNotify *dsnotf; if (dsound->dsbuf->lpVtbl->QueryInterface(dsound->dsbuf, &IID_IDirectSoundNotify, (void **)&dsnotf) != S_OK) { goto err_dsbuf; } dsound->e_posnotf = CreateEventW(NULL, FALSE, FALSE, L"SNDNOTF"); dsound->t_update = CreateThread(NULL, 0, bufupdatethread, dsound, 0, NULL); dsound->sectlen = sectlen; dsound->playing = 0; dsound->terminate = 0; dsound->cbfunc = cbfunc; dsound->userptr = userptr; dsound->mtx_cbproc = CreateMutexW(0, FALSE, 0); DSBPOSITIONNOTIFY posnotf[4] = { {(DWORD)dsound->sectlen*0, dsound->e_posnotf}, {(DWORD)dsound->sectlen*1, dsound->e_posnotf}, {(DWORD)dsound->sectlen*2, dsound->e_posnotf}, {(DWORD)dsound->sectlen*3, dsound->e_posnotf}, }; dsnotf->lpVtbl->SetNotificationPositions(dsnotf, 4, posnotf); dsnotf->lpVtbl->Release(dsnotf); return dsound; err_dsbuf: dsound->dsbuf->lpVtbl->Release(dsound->dsbuf); err_ds: dsound->ds->lpVtbl->Release(dsound->ds); err_dsound: HeapFree(heap, 0, dsound); err: return 0; } void dsound_pause(struct dsound_state *dsound, int pause) { if (pause) { dsound->playing = 0; WaitForSingleObject(dsound->mtx_cbproc, INFINITE); ReleaseMutex(dsound->mtx_cbproc); } else { dsound->playing = 1; dsound->dsbuf->lpVtbl->Play(dsound->dsbuf, 0, 0, DSBPLAY_LOOPING); } } void dsound_delete(struct dsound_state *dsound) { if (!dsound) return; dsound_pause(dsound, 1); dsound->terminate = 1; SetEvent(dsound->e_posnotf); WaitForSingleObject(dsound->t_update, INFINITE); CloseHandle(dsound->mtx_cbproc); dsound->dsbuf->lpVtbl->Release(dsound->dsbuf); dsound->ds->lpVtbl->Release(dsound->ds); HeapFree(GetProcessHeap(), 0, dsound); }