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VSHADERS:=blit.vert
FSHADERS:=copy.frag color.frag color_trans.frag key.frag fill.frag font.frag
DSHEADER:=dsheader
ESHEADER:=esheader
INCS:=$(addsuffix .inc,$(VSHADERS) $(FSHADERS) $(DSHEADER) $(ESHEADER))
SHADERS2:=$(addsuffix .ds.vert,$(basename $(VSHADERS)))
SHADERS2+=$(addsuffix .es.vert,$(basename $(VSHADERS)))
SHADERS2+=$(addsuffix .ds.frag,$(basename $(FSHADERS)))
SHADERS2+=$(addsuffix .es.frag,$(basename $(FSHADERS)))
VALS:=$(addsuffix .vald,$(SHADERS2))
VALIDATOR:=glslangValidator
VFLAGS:=
all: $(INCS)
val: $(VALS)
%.es.vert: %.vert
cat $(ESHEADER) $< > $@
%.es.frag: %.frag
cat $(ESHEADER) $< > $@
%.ds.vert: %.vert
cat $(DSHEADER) $< > $@
%.ds.frag: %.frag
cat $(DSHEADER) $< > $@
%.vald: %
$(VALIDATOR) $(VFLAGS) $<
%.inc: %.zt
xxd -i $< | sed -e '/^unsigned char /c\static const uint8_t $(shell echo $(basename $<) | sed -e 's/\./_/g')[] = {' -e '/^unsigned int /c\\' > $@
%.zt: %
dd bs=1 count=1 if=/dev/zero | cat $< - > $@
clean:
rm -f $(INCS)
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