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uniform sampler2D palette;
uniform sampler2D tex;
varying mediump vec2 texcoord;
void main(void) {
lowp float index = texture2D(tex, texcoord).x;
lowp float color = (index * 255.0 + 0.5) / 256.0;
gl_FragColor = texture2D(palette, vec2(color, 0.0));
}
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