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#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /nologo /O3 /Tvs_2_0 /Eblit /Fh blit.vs.inc.tmp blit.vs.hlsl
//
//
// Parameters:
//
// float2 offset;
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// offset c0 1
//
vs_2_0
def c1, 0, 1, 0, 0
dcl_position v0
add oPos.xy, v0, c0
mov oPos.zw, c1.xyxy
mad oT0, v0.zwzz, c1.yyxx, c1.xxxy
// approximately 3 instruction slots used
#endif
static const BYTE vs20_blit[] =
{
0, 2, 254, 255, 254, 255,
33, 0, 67, 84, 65, 66,
28, 0, 0, 0, 79, 0,
0, 0, 0, 2, 254, 255,
1, 0, 0, 0, 28, 0,
0, 0, 0, 129, 0, 0,
72, 0, 0, 0, 48, 0,
0, 0, 2, 0, 0, 0,
1, 0, 2, 0, 56, 0,
0, 0, 0, 0, 0, 0,
111, 102, 102, 115, 101, 116,
0, 171, 1, 0, 3, 0,
1, 0, 2, 0, 1, 0,
0, 0, 0, 0, 0, 0,
118, 115, 95, 50, 95, 48,
0, 77, 105, 99, 114, 111,
115, 111, 102, 116, 32, 40,
82, 41, 32, 72, 76, 83,
76, 32, 83, 104, 97, 100,
101, 114, 32, 67, 111, 109,
112, 105, 108, 101, 114, 32,
57, 46, 50, 57, 46, 57,
53, 50, 46, 51, 49, 49,
49, 0, 81, 0, 0, 5,
1, 0, 15, 160, 0, 0,
0, 0, 0, 0, 128, 63,
0, 0, 0, 0, 0, 0,
0, 0, 31, 0, 0, 2,
0, 0, 0, 128, 0, 0,
15, 144, 2, 0, 0, 3,
0, 0, 3, 192, 0, 0,
228, 144, 0, 0, 228, 160,
1, 0, 0, 2, 0, 0,
12, 192, 1, 0, 68, 160,
4, 0, 0, 4, 0, 0,
15, 224, 0, 0, 174, 144,
1, 0, 5, 160, 1, 0,
64, 160, 255, 255, 0, 0
};
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