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struct psinput {
float4 texcoord: TEXCOORD;
};
struct psoutput {
float4 fragcolor: COLOR;
};
sampler palette: register(s0);
sampler tex: register(s1);
float uni_color: register(c0);
psoutput color(psinput input) {
psoutput output;
float index = tex2D(tex, input.texcoord.xy).r;
if (index > (0.5/255.0)) {
index = uni_color;
} else {
index = 0.5 / 256.0;
}
output.fragcolor = tex1D(palette, index);
return output;
}
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