1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /nologo /O3 /Tps_2_0 /Ecopy /Fh copy.ps.inc.tmp copy.ps.hlsl
//
//
// Parameters:
//
// sampler2D palette;
// sampler2D tex;
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// palette s0 1
// tex s1 1
//
ps_2_0
def c0, 255, 0.5, 0.00390625, 0
dcl t0.xy
dcl_2d s0
dcl_2d s1
texld r0, t0, s1
mad r0.x, r0.x, c0.x, c0.y
mul r0.xy, r0.x, c0.z
texld r0, r0, s0
mov oC0, r0
// approximately 5 instruction slots used (2 texture, 3 arithmetic)
#endif
static const BYTE ps20_copy[] =
{
0, 2, 255, 255, 254, 255,
43, 0, 67, 84, 65, 66,
28, 0, 0, 0, 119, 0,
0, 0, 0, 2, 255, 255,
2, 0, 0, 0, 28, 0,
0, 0, 0, 129, 0, 0,
112, 0, 0, 0, 68, 0,
0, 0, 3, 0, 0, 0,
1, 0, 2, 0, 76, 0,
0, 0, 0, 0, 0, 0,
92, 0, 0, 0, 3, 0,
1, 0, 1, 0, 6, 0,
96, 0, 0, 0, 0, 0,
0, 0, 112, 97, 108, 101,
116, 116, 101, 0, 4, 0,
12, 0, 1, 0, 1, 0,
1, 0, 0, 0, 0, 0,
0, 0, 116, 101, 120, 0,
4, 0, 12, 0, 1, 0,
1, 0, 1, 0, 0, 0,
0, 0, 0, 0, 112, 115,
95, 50, 95, 48, 0, 77,
105, 99, 114, 111, 115, 111,
102, 116, 32, 40, 82, 41,
32, 72, 76, 83, 76, 32,
83, 104, 97, 100, 101, 114,
32, 67, 111, 109, 112, 105,
108, 101, 114, 32, 57, 46,
50, 57, 46, 57, 53, 50,
46, 51, 49, 49, 49, 0,
81, 0, 0, 5, 0, 0,
15, 160, 0, 0, 127, 67,
0, 0, 0, 63, 0, 0,
128, 59, 0, 0, 0, 0,
31, 0, 0, 2, 0, 0,
0, 128, 0, 0, 3, 176,
31, 0, 0, 2, 0, 0,
0, 144, 0, 8, 15, 160,
31, 0, 0, 2, 0, 0,
0, 144, 1, 8, 15, 160,
66, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 176,
1, 8, 228, 160, 4, 0,
0, 4, 0, 0, 1, 128,
0, 0, 0, 128, 0, 0,
0, 160, 0, 0, 85, 160,
5, 0, 0, 3, 0, 0,
3, 128, 0, 0, 0, 128,
0, 0, 170, 160, 66, 0,
0, 3, 0, 0, 15, 128,
0, 0, 228, 128, 0, 8,
228, 160, 1, 0, 0, 2,
0, 8, 15, 128, 0, 0,
228, 128, 255, 255, 0, 0
};
|