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#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /nologo /O3 /Tps_2_0 /Efill /Fh fill.ps.inc.tmp fill.ps.hlsl
//
//
// Parameters:
//
// sampler2D palette;
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// palette s0 1
//
ps_2_0
dcl t0.xy
dcl_2d s0
texld r0, t0, s0
mov oC0, r0
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
#endif
static const BYTE ps20_fill[] =
{
0, 2, 255, 255, 254, 255,
33, 0, 67, 84, 65, 66,
28, 0, 0, 0, 79, 0,
0, 0, 0, 2, 255, 255,
1, 0, 0, 0, 28, 0,
0, 0, 0, 129, 0, 0,
72, 0, 0, 0, 48, 0,
0, 0, 3, 0, 0, 0,
1, 0, 2, 0, 56, 0,
0, 0, 0, 0, 0, 0,
112, 97, 108, 101, 116, 116,
101, 0, 4, 0, 12, 0,
1, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0,
112, 115, 95, 50, 95, 48,
0, 77, 105, 99, 114, 111,
115, 111, 102, 116, 32, 40,
82, 41, 32, 72, 76, 83,
76, 32, 83, 104, 97, 100,
101, 114, 32, 67, 111, 109,
112, 105, 108, 101, 114, 32,
57, 46, 50, 57, 46, 57,
53, 50, 46, 51, 49, 49,
49, 0, 31, 0, 0, 2,
0, 0, 0, 128, 0, 0,
3, 176, 31, 0, 0, 2,
0, 0, 0, 144, 0, 8,
15, 160, 66, 0, 0, 3,
0, 0, 15, 128, 0, 0,
228, 176, 0, 8, 228, 160,
1, 0, 0, 2, 0, 8,
15, 128, 0, 0, 228, 128,
255, 255, 0, 0
};
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