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struct psinput {
float4 texcoord: TEXCOORD;
};
struct psoutput {
float4 fragcolor: COLOR;
};
sampler palette: register(s0);
sampler tex: register(s1);
float bg: register(c0);
float color: register(c1);
psoutput font(psinput input) {
psoutput output;
float pixel = tex2D(tex, input.texcoord.xy).r;
float index = color;
if (pixel < 0.5) {
if (bg < 0.5) discard;
index = 0.5 / 256.0;
}
output.fragcolor = tex1D(palette, index);
return output;
}
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