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struct psinput {
  float4 texcoord: TEXCOORD;
};

struct psoutput {
  float4 fragcolor: COLOR;
};

sampler palette: register(s0);
sampler tex: register(s1);
float uni_color: register(c0);

psoutput color(psinput input) {
  psoutput output;
  float index = tex2D(tex, input.texcoord.xy).r;
  if (index > (0.5/255.0)) {
    index = uni_color;
  } else {
    index = 0.5 / 256.0;
  }
  output.fragcolor = tex1D(palette, index);
  return output;
}