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#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /nologo /O3 /Tps_2_0 /Ecolor_trans /Fh color_trans.ps.inc.tmp
// color_trans.ps.hlsl
//
//
// Parameters:
//
// sampler2D palette;
// sampler2D tex;
// float uni_color;
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// uni_color c0 1
// palette s0 1
// tex s1 1
//
ps_2_0
def c1, -0.00196078443, -0, -1, 0
dcl t0.xy
dcl_2d s0
dcl_2d s1
texld r0, t0, s1
add r0.x, r0.x, c1.x
cmp r0, r0.x, c1.y, c1.z
texkill r0
mov r0.xy, c0.x
texld r0, r0, s0
mov oC0, r0
// approximately 7 instruction slots used (2 texture, 5 arithmetic)
#endif
static const BYTE ps20_color_trans[] =
{
0, 2, 255, 255, 254, 255,
55, 0, 67, 84, 65, 66,
28, 0, 0, 0, 167, 0,
0, 0, 0, 2, 255, 255,
3, 0, 0, 0, 28, 0,
0, 0, 0, 129, 0, 0,
160, 0, 0, 0, 88, 0,
0, 0, 3, 0, 0, 0,
1, 0, 2, 0, 96, 0,
0, 0, 0, 0, 0, 0,
112, 0, 0, 0, 3, 0,
1, 0, 1, 0, 6, 0,
116, 0, 0, 0, 0, 0,
0, 0, 132, 0, 0, 0,
2, 0, 0, 0, 1, 0,
2, 0, 144, 0, 0, 0,
0, 0, 0, 0, 112, 97,
108, 101, 116, 116, 101, 0,
4, 0, 12, 0, 1, 0,
1, 0, 1, 0, 0, 0,
0, 0, 0, 0, 116, 101,
120, 0, 4, 0, 12, 0,
1, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0,
117, 110, 105, 95, 99, 111,
108, 111, 114, 0, 171, 171,
0, 0, 3, 0, 1, 0,
1, 0, 1, 0, 0, 0,
0, 0, 0, 0, 112, 115,
95, 50, 95, 48, 0, 77,
105, 99, 114, 111, 115, 111,
102, 116, 32, 40, 82, 41,
32, 72, 76, 83, 76, 32,
83, 104, 97, 100, 101, 114,
32, 67, 111, 109, 112, 105,
108, 101, 114, 32, 57, 46,
50, 57, 46, 57, 53, 50,
46, 51, 49, 49, 49, 0,
81, 0, 0, 5, 1, 0,
15, 160, 129, 128, 0, 187,
0, 0, 0, 128, 0, 0,
128, 191, 0, 0, 0, 0,
31, 0, 0, 2, 0, 0,
0, 128, 0, 0, 3, 176,
31, 0, 0, 2, 0, 0,
0, 144, 0, 8, 15, 160,
31, 0, 0, 2, 0, 0,
0, 144, 1, 8, 15, 160,
66, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 176,
1, 8, 228, 160, 2, 0,
0, 3, 0, 0, 1, 128,
0, 0, 0, 128, 1, 0,
0, 160, 88, 0, 0, 4,
0, 0, 15, 128, 0, 0,
0, 128, 1, 0, 85, 160,
1, 0, 170, 160, 65, 0,
0, 1, 0, 0, 15, 128,
1, 0, 0, 2, 0, 0,
3, 128, 0, 0, 0, 160,
66, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 128,
0, 8, 228, 160, 1, 0,
0, 2, 0, 8, 15, 128,
0, 0, 228, 128, 255, 255,
0, 0
};
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