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#include "pacc-gl.h"
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
#include "pacc-gl-inc.h"
#ifdef NDEBUG
#define DPRINTF(fmt, ...)
#else
#include <stdio.h>
#define DPRINTF(fmt, ...) fprintf(stderr, fmt, __VA_ARGS__)
#endif
/*
OpenGL versions:
OpenGL 2.0 / GLSL 1.10
OpenGL 3.2 core / GLSL 1.50 core (#define PACC_GL_3)
OpenGL ES 2.0 / GLSL ES 1.00 (#define PACC_GL_ES)
OpenGL ES 3.0 / GLSL ES 3.00 (#define PACC_GL_ES, #define PACC_GL_3)
*/
#ifdef PACC_GL_ES
#ifdef PACC_GL_3
#include "glsl/es3header.inc"
#else
#include "glsl/esheader.inc"
#endif
#else
#ifdef PACC_GL_3
#include "glsl/ds3header.inc"
#else
#include "glsl/dsheader.inc"
#endif
#endif
#include "glsl/blit.vert.inc"
#include "glsl/copy.frag.inc"
#include "glsl/color.frag.inc"
#include "glsl/color_trans.frag.inc"
struct pacc_ctx {
int w;
int h;
uint8_t pal[256*3];
bool pal_changed;
uint8_t clearcolor[3];
GLuint tex_pal;
GLuint progs[pacc_mode_count];
GLint uni_color, uni_color_trans;
uint8_t color;
bool color_changed;
enum pacc_mode curr_mode;
};
struct pacc_buf {
GLuint buf_obj;
GLuint va_obj; // for OpenGL 3.2 Core
GLfloat *buf;
struct pacc_tex *tex;
int len;
int buflen;
GLenum usage;
bool changed;
};
struct pacc_tex {
GLuint tex_obj;
int w, h;
bool changed;
uint8_t *buf;
};
enum {
VAI_COORD,
};
enum {
PACC_BUF_DEF_LEN = 32,
PRINTBUFLEN = 160,
};
static void pacc_delete(struct pacc_ctx *pc) {
if (pc) {
glDeleteTextures(1, &pc->tex_pal);
for (int i = 0; i < pacc_mode_count; i++) {
glDeleteProgram(pc->progs[i]);
}
free(pc);
}
}
static GLuint compile_shader(const uint8_t *ss, GLenum type) {
GLuint s = glCreateShader(type);
if (!s) goto err;
const char *sourcelist[2] = {
#ifdef PACC_GL_ES
#ifdef PACC_GL_3
(const char *)es3header,
#else
(const char *)esheader,
#endif
#else
#ifdef PACC_GL_3
(const char *)ds3header,
#else
(const char *)dsheader,
#endif
#endif
(const char *)ss
};
glShaderSource(s, 2, sourcelist, 0);
glCompileShader(s);
GLint res;
glGetShaderiv(s, GL_COMPILE_STATUS, &res);
if (!res) {
#ifndef NDEBUG
glGetShaderiv(s, GL_INFO_LOG_LENGTH, &res);
char *msgbuf = malloc(res);
if (msgbuf) {
glGetShaderInfoLog(s, res, 0, msgbuf);
DPRINTF("%s shader error: \n%s\n", type == GL_VERTEX_SHADER ? "vertex" : "fragment", msgbuf);
DPRINTF("s:\n%s\n", ss);
free(msgbuf);
}
#endif
goto err;
}
return s;
err:
glDeleteShader(s);
return 0;
}
static GLuint compile_and_link(const uint8_t *vss, const uint8_t *fss) {
GLuint p = 0, vs = 0, fs = 0;
p = glCreateProgram();
if (!p) goto err;
vs = compile_shader(vss, GL_VERTEX_SHADER);
if (!vs) goto err;
fs = compile_shader(fss, GL_FRAGMENT_SHADER);
if (!fs) goto err;
glAttachShader(p, vs);
glAttachShader(p, fs);
glBindAttribLocation(p, VAI_COORD, "coord");
glLinkProgram(p);
GLint res;
glGetProgramiv(p, GL_LINK_STATUS, &res);
if (!res) {
#ifndef NDEBUG
glGetProgramiv(p, GL_INFO_LOG_LENGTH, &res);
char *msgbuf = malloc(res);
if (msgbuf) {
glGetProgramInfoLog(p, res, 0, msgbuf);
DPRINTF("program link error: \n%s\n", msgbuf);
DPRINTF("vs:\n%s\n", vss);
DPRINTF("fs:\n%s\n", fss);
free(msgbuf);
}
#endif
goto err;
}
glDeleteShader(vs);
glDeleteShader(fs);
glUseProgram(p);
glUniform1i(glGetUniformLocation(p, "tex"), 1);
return p;
err:
glDeleteProgram(p);
glDeleteShader(vs);
glDeleteShader(fs);
return 0;
}
static void pacc_buf_delete(struct pacc_buf *pb) {
if (pb) {
free(pb->buf);
glDeleteBuffers(1, &pb->buf_obj);
#ifdef PACC_GL_3
glDeleteVertexArrays(1, &pb->va_obj);
#endif
free(pb);
}
}
static struct pacc_buf *pacc_gen_buf(
struct pacc_ctx *pc, struct pacc_tex *pt, enum pacc_buf_mode mode) {
struct pacc_buf *pb = malloc(sizeof(*pb));
if (!pb) goto err;
*pb = (struct pacc_buf) {
.buflen = PACC_BUF_DEF_LEN,
.tex = pt,
.usage = (mode == pacc_buf_mode_static) ?
GL_STATIC_DRAW : GL_STREAM_DRAW,
};
pb->buf = malloc(sizeof(*pb->buf) * pb->buflen);
if (!pb->buf) goto err;
glGenBuffers(1, &pb->buf_obj);
if (!pb->buf_obj) goto err;
#ifdef PACC_GL_3
glGenVertexArrays(1, &pb->va_obj);
if (!pb->va_obj) goto err;
glBindVertexArray(pb->va_obj);
glEnableVertexAttribArray(VAI_COORD);
glBindBuffer(GL_ARRAY_BUFFER, pb->buf_obj);
glVertexAttribPointer(VAI_COORD, 4, GL_FLOAT, GL_FALSE, 0, 0);
#endif
return pb;
err:
pacc_buf_delete(pb);
return 0;
}
static bool buf_reserve(struct pacc_buf *pb, int len) {
if (pb->len + len > pb->buflen) {
int newlen = pb->buflen;
while (pb->len + len > newlen) newlen *= 2;
GLfloat *newbuf = realloc(pb->buf, newlen * sizeof(pb->buf[0]));
if (!newbuf) return false;
pb->buflen = newlen;
pb->buf = newbuf;
}
return true;
}
static void pacc_calc_scale(float *ret, int w, int h, int wdest, int hdest) {
ret[0] = ((float)w) / wdest;
ret[1] = ((float)h) / hdest;
}
static void pacc_calc_off_tex(float *ret,
int tw, int th, int xsrc, int ysrc) {
ret[0] = ((float)xsrc) / tw;
ret[1] = ((float)ysrc) / th;
}
static void pacc_calc_off(
float *ret, int xdest, int ydest, int w, int h, int wdest, int hdest) {
ret[0] = ((float)(xdest * 2 + w - wdest)) / wdest;
ret[1] = ((float)(ydest * 2 + h - hdest)) / hdest;
}
static void pacc_buf_rect_off(
const struct pacc_ctx *pc, struct pacc_buf *pb,
int x, int y, int w, int h, int xoff, int yoff) {
if (!w && !h) return;
float scale[2];
float off[2];
float tscale[2];
float toff[2];
pacc_calc_off(off, x, y, w, h, pc->w, pc->h);
pacc_calc_scale(scale, w, h, pc->w, pc->h);
pacc_calc_off_tex(toff, pb->tex->w, pb->tex->h, xoff, yoff);
pacc_calc_scale(tscale, w, h, pb->tex->w, pb->tex->h);
GLfloat coord[16] = {
-1.0f * scale[0] + off[0], -1.0f * scale[1] - off[1],
0.0f * tscale[0] + toff[0], 1.0f * tscale[1] + toff[1],
-1.0f * scale[0] + off[0], 1.0f * scale[1] - off[1],
0.0f * tscale[0] + toff[0], 0.0f * tscale[1] + toff[1],
1.0f * scale[0] + off[0], -1.0f * scale[1] - off[1],
1.0f * tscale[0] + toff[0], 1.0f * tscale[1] + toff[1],
1.0f * scale[0] + off[0], 1.0f * scale[1] - off[1],
1.0f * tscale[0] + toff[0], 0.0f * tscale[1] + toff[1],
};
if (!buf_reserve(pb, 24)) return;
int indices[6] = {0, 1, 2, 2, 1, 3};
for (int i = 0; i < 6; i++) {
for (int j = 0; j < 4; j++) {
pb->buf[pb->len+i*4+j] = coord[indices[i]*4+j];
}
}
pb->len += 24;
pb->changed = true;
}
static void pacc_buf_vprintf(
const struct pacc_ctx *pc, struct pacc_buf *pb,
int x, int y, const char *fmt, va_list ap) {
uint8_t printbuf[PRINTBUFLEN+1];
vsnprintf((char *)printbuf, sizeof(printbuf), fmt, ap);
int len = strlen((const char *)printbuf);
float scale[2];
float off[2];
int w = pb->tex->w / 256;
int h = pb->tex->h;
pacc_calc_scale(scale, w, h, pc->w, pc->h);
pacc_calc_off(off, x, y, w, h, pc->w, pc->h);
if (!buf_reserve(pb, len*24)) return;
GLfloat *coords = pb->buf + pb->len;
for (int i = 0; i < len; i++) {
coords[24*i+0*4+0] = (-1.0f + 2.0f*i) * scale[0] + off[0];
coords[24*i+0*4+1] = -1.0f * scale[1] - off[1];
coords[24*i+1*4+0] = coords[24*i+4*4+0] = (-1.0f + 2.0f*i) * scale[0] + off[0];
coords[24*i+1*4+1] = coords[24*i+4*4+1] = 1.0f * scale[1] - off[1];
coords[24*i+2*4+0] = coords[24*i+3*4+0] = (1.0f + 2.0f*i) * scale[0] + off[0];
coords[24*i+2*4+1] = coords[24*i+3*4+1] = -1.0f * scale[1] - off[1];
coords[24*i+5*4+0] = (1.0f + 2.0f*i) * scale[0] + off[0];
coords[24*i+5*4+1] = 1.0f * scale[1] - off[1];
coords[24*i+0*4+2] = ((float)printbuf[i]) / 256.0f;
coords[24*i+0*4+3] = 1.0f;
coords[24*i+1*4+2] = coords[24*i+4*4+2] = ((float)printbuf[i]) / 256.0f;
coords[24*i+1*4+3] = coords[24*i+4*4+3] = 0.0f;
coords[24*i+2*4+2] = coords[24*i+3*4+2] = ((float)(printbuf[i]+1)) / 256.0f;
coords[24*i+2*4+3] = coords[24*i+3*4+3] = 1.0f;
coords[24*i+5*4+2] = ((float)(printbuf[i]+1)) / 256.0f;
coords[24*i+5*4+3] = 0.0f;
}
pb->len += len * 24;
pb->changed = true;
}
static void pacc_buf_printf(
const struct pacc_ctx *pc, struct pacc_buf *pb,
int x, int y, const char *fmt, ...) {
va_list ap;
va_start(ap, fmt);
pacc_buf_vprintf(pc, pb, x, y, fmt, ap);
va_end(ap);
}
static void pacc_buf_rect(
const struct pacc_ctx *pc, struct pacc_buf *pb,
int x, int y, int w, int h) {
pacc_buf_rect_off(pc, pb, x, y, w, h, 0, 0);
}
static void pacc_buf_clear(struct pacc_buf *pb) {
pb->len = 0;
pb->changed = true;
}
static void pacc_palette(struct pacc_ctx *pc, const uint8_t *rgb, int colors) {
memcpy(pc->pal, rgb, colors*3);
pc->pal_changed = true;
}
static void pacc_color(struct pacc_ctx *pc, uint8_t pal) {
pc->color = pal;
pc->color_changed = true;
}
static void pacc_begin_clear(struct pacc_ctx *pc) {
if (pc->pal_changed) {
glActiveTexture(GL_TEXTURE0);
glTexImage2D(
GL_TEXTURE_2D,
0, GL_RGB,
256, 1,
0, GL_RGB,
GL_UNSIGNED_BYTE, pc->pal);
pc->pal_changed = false;
glActiveTexture(GL_TEXTURE1);
}
if (memcmp(pc->clearcolor, pc->pal, 3)) {
memcpy(pc->clearcolor, pc->pal, 3);
glClearColor(
pc->clearcolor[0] / 255.f,
pc->clearcolor[1] / 255.f,
pc->clearcolor[2] / 255.f,
1.0f);
}
glClear(GL_COLOR_BUFFER_BIT);
pc->curr_mode = pacc_mode_count;
}
static void pacc_draw(struct pacc_ctx *pc, struct pacc_buf *pb, enum pacc_mode mode) {
if (!pb->len) return;
if (mode >= pacc_mode_count) return;
if (pc->curr_mode != mode) {
glUseProgram(pc->progs[mode]);
pc->curr_mode = mode;
}
if (mode != pacc_mode_copy && pc->color_changed) {
glUniform1f(pc->uni_color, pc->color / 255.f);
glUniform1f(pc->uni_color_trans, pc->color / 255.f);
pc->color_changed = false;
}
glBindTexture(GL_TEXTURE_2D, pb->tex->tex_obj);
if (pb->tex->changed) {
GLint format;
#if PACC_GL_3
format = GL_RED;
#else
format = GL_LUMINANCE;
#endif
glTexImage2D(
GL_TEXTURE_2D,
0, format,
pb->tex->w, pb->tex->h,
0, format, GL_UNSIGNED_BYTE,
pb->tex->buf);
pb->tex->changed = false;
}
if (pb->changed) {
glBindBuffer(GL_ARRAY_BUFFER, pb->buf_obj);
glBufferData(
GL_ARRAY_BUFFER,
pb->len * sizeof(pb->buf[0]), pb->buf,
pb->usage);
pb->changed = false;
}
#ifdef PACC_GL_3
glBindVertexArray(pb->va_obj);
#else
glEnableVertexAttribArray(VAI_COORD);
glBindBuffer(GL_ARRAY_BUFFER, pb->buf_obj);
glVertexAttribPointer(VAI_COORD, 4, GL_FLOAT, GL_FALSE, 0, 0);
#endif
glDrawArrays(GL_TRIANGLES, 0, pb->len / 4);
}
static uint8_t *pacc_tex_lock(struct pacc_tex *pt) {
return pt->buf;
}
static void pacc_tex_unlock(struct pacc_tex *pt) {
pt->changed = true;
}
static void pacc_tex_delete(struct pacc_tex *pt) {
if (pt) {
glDeleteTextures(1, &pt->tex_obj);
free(pt->buf);
free(pt);
}
}
static struct pacc_tex *pacc_gen_tex(struct pacc_ctx *pc, int w, int h) {
struct pacc_tex *pt = malloc(sizeof(*pt));
if (!pt) goto err;
*pt = (struct pacc_tex) {
.w = w,
.h = h,
.buf = calloc(w*h, 1),
};
if (!pt->buf) goto err;
glGenTextures(1, &pt->tex_obj);
glBindTexture(GL_TEXTURE_2D, pt->tex_obj);
GLint format;
#ifdef PACC_GL_3
format = GL_RED;
#else
format = GL_LUMINANCE;
#endif
glTexImage2D(
GL_TEXTURE_2D,
0, format,
w, h, 0,
format, GL_UNSIGNED_BYTE,
pt->buf);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
if (w & (w - 1)) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
}
if (h & (h - 1)) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
return pt;
err:
pacc_tex_delete(pt);
return 0;
}
static struct pacc_vtable pacc_gl_vtable = {
.pacc_delete = pacc_delete,
.gen_buf = pacc_gen_buf,
.gen_tex = pacc_gen_tex,
.buf_delete = pacc_buf_delete,
.tex_lock = pacc_tex_lock,
.tex_unlock = pacc_tex_unlock,
.tex_delete = pacc_tex_delete,
.buf_rect = pacc_buf_rect,
.buf_rect_off = pacc_buf_rect_off,
.buf_vprintf = pacc_buf_vprintf,
.buf_printf = pacc_buf_printf,
.buf_clear = pacc_buf_clear,
.palette = pacc_palette,
.color = pacc_color,
.begin_clear = pacc_begin_clear,
.draw = pacc_draw,
};
struct pacc_ctx *pacc_init_gl(int w, int h, struct pacc_vtable *vt) {
struct pacc_ctx *pc = malloc(sizeof(*pc));
if (!pc) goto err;
*pc = (struct pacc_ctx) {
.w = w,
.h = h,
};
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glGenTextures(1, &pc->tex_pal);
glBindTexture(GL_TEXTURE_2D, pc->tex_pal);
glTexImage2D(
GL_TEXTURE_2D,
0, GL_RGB,
256, 1, 0,
GL_RGB, GL_UNSIGNED_BYTE,
pc->pal);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
pc->progs[pacc_mode_copy] = compile_and_link(blit_vert, copy_frag);
if (!pc->progs[pacc_mode_copy]) goto err;
pc->progs[pacc_mode_color] = compile_and_link(blit_vert, color_frag);
if (!pc->progs[pacc_mode_color]) goto err;
pc->progs[pacc_mode_color_trans] = compile_and_link(blit_vert, color_trans_frag);
if (!pc->progs[pacc_mode_color_trans]) goto err;
pc->uni_color = glGetUniformLocation(pc->progs[pacc_mode_color], "color");
pc->uni_color_trans = glGetUniformLocation(pc->progs[pacc_mode_color_trans], "color");
glActiveTexture(GL_TEXTURE1);
*vt = pacc_gl_vtable;
return pc;
err:
pacc_delete(pc);
return 0;
}
|