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#include "soundout.h"
#include "dsoundout.h"
#include "waveout.h"
struct sound_state *sound_init(HWND hwnd, unsigned srate, unsigned sectlen,
sound_callback cbfunc, void *userptr) {
struct sound_state *state;
state = dsound_init(hwnd, srate, sectlen, cbfunc, userptr);
if (state) {
return state;
}
state = waveout_init(hwnd, srate, sectlen, cbfunc, userptr);
if (state) {
return state;
}
return 0;
}
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