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#include "soundout.h"
#include "dsoundout.h"
#include "waveout.h"
static void soundout_dsound_pause(struct sound_state *state, int pause) {
dsound_pause((struct dsound_state *)state->driver_state, pause);
}
static void soundout_dsound_delete(struct sound_state *state) {
dsound_delete((struct dsound_state *)state->driver_state);
HeapFree(GetProcessHeap(), 0, state);
}
static void soundout_waveout_pause(struct sound_state *state, int pause) {
waveout_pause((struct waveout_state *)state->driver_state, pause);
}
static void soundout_waveout_delete(struct sound_state *state) {
waveout_delete((struct waveout_state *)state->driver_state);
HeapFree(GetProcessHeap(), 0, state);
}
struct sound_state *sound_init(HWND hwnd, unsigned srate, unsigned sectlen,
sound_callback cbfunc, void *userptr) {
HANDLE heap = GetProcessHeap();
struct sound_state *sound = HeapAlloc(heap, 0, sizeof(struct sound_state));
if (!sound) return 0;
struct dsound_state *dsound = dsound_init(hwnd, srate, sectlen, cbfunc, userptr);
if (dsound) {
sound->driver_state = dsound;
sound->pause = soundout_dsound_pause;
sound->delete = soundout_dsound_delete;
return sound;
}
struct waveout_state *waveout = waveout_init(hwnd, srate, sectlen, cbfunc, userptr);
if (waveout) {
sound->driver_state = waveout;
sound->pause = soundout_waveout_pause;
sound->delete = soundout_waveout_delete;
return sound;
}
HeapFree(heap, 0, sound);
return 0;
}
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