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author | Takamichi Horikawa <takamichiho@gmail.com> | 2017-03-27 23:58:58 +0900 |
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committer | Takamichi Horikawa <takamichiho@gmail.com> | 2017-03-27 23:58:58 +0900 |
commit | 3547d307d15f8b11775b6a2de8fa6066571405d5 (patch) | |
tree | 362f602d6e07f4aa31c24856aadd17203066821f /README.md | |
parent | 9d435804fa51b802f1d16b102df39f7c3302e17d (diff) |
update README
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -6,7 +6,7 @@ PC-98 FM driver emulation (very early version) ## Current status: * Supported formats: PMD, FMP(PLAY6) -* PMD: FM, SSG, Rhythm part supported; ADPCM, PPZ8 not supported yet +* PMD: FM, SSG, Rhythm, ADPCM, PPZ8(partially) supported; PPS, P86 not supported yet * FMP: FM, SSG, Rhythm, ADPCM, PPZ8, PDZF supported * This is just a byproduct of reverse-engineering formats, and its emulation is much worse than PMDWin, WinFMP * FM always generated in 55467Hz (closest integer to 7987200 / 144), SSG always generated in 249600Hz and downsampled with sinc filter (Never linear interpolates harmonics-rich signal like square wave) |